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Content creation => Modelling and Animation => Topic started by: Ezio44 on February 28, 2016, 01:20:39 am
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How do I set the Unbound Water Elemental's default Swimming animation to also be it's Walking / Running animation?
[paragraph:z7vknx72]I'm not remotely a fan of the old Water Elemental which hasn't been reskinned since Vanilla. I got the [Glyph of the Unbound Elemental] to replace it which at least makes him look cooler, but was very disappointed by the damned thing's running animation which makes it look like a janky spastic. I am a programmer and computer savvy, but am a n00b to WoW modding.[/paragraph:z7vknx72]
- What tools/software do I need?
- Any Tutorials or vids you recommend?
- Can this get me in trouble or compromise my account at Battle.net?
- If so, how do I circumvent that and still do it? Possible?
:D Thanks!
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What tools/software do I need?
010 Editor. 010 Editor M2 template. MPQeditor.
Can this get me in trouble or compromise my account at Battle.net?
Technically, yes. You're altering the game files. Probability of being caught? Basically nill.
If so, how do I circumvent that and still do it? Possible?
Such a low chance that I wouldn't even worry about it.
As for the how-to, it's been a while since I played with animations. I think this is probably too advanced for you without background M2 modding experience. If I were doing it, then I'd to copy the swimming animation sequence twice, point them towards the correction animation IDs for walking and running, remove the default walking and running animation ID pointers, and probably have to mess around with some other values in the M2 to make it work correctly.
It's definitely doable though.
[Edit] After taking a quick peek at it, it may be easier than I thought. Editing some pointers may be enough.
[Edit2] Looks like more than just pointers hah.
[Edit3] PhillipTNG's post from this thread: viewtopic.php?f=7&t=7798&hilit=animation+swap&start=15 (http://modcraft.io/viewtopic.php?f=7&t=7798&hilit=animation+swap&start=15" onclick="window.open(this.href);return false;) indicates it's more complex, which matches what my testing from this morning tells me too. It doesn't appear to be just swapping stuff around like Alastor's post in that thread suggests.