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Wrath of the Lich King Modding => Miscellaneous => Topic started by: GanjaNoodle on June 27, 2015, 04:40:20 am
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Is there any way to morph to a specific creature texture while still keeping armor equipped? Once I change the CanEquip bool in the CreatureDisplayInfoExtra to 1 it uses the data from CharSections. I don't want it in the character create, so is there any way around that?
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Have a look at the zone wide buff in caverns of time hillsbrad
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Have a look at the zone wide buff in caverns of time hillsbrad
Thanks for the suggestion. I already tried to replicate morphs like those, the hillsbrad spell is a morph aswell. The thing is that once the morph has CanEquip set to 1, it ignores the texture and starts using all the data (columns 4-8 in CreatureDisplayInfoExtra) to set the skin color, face type etc.. Even when it's all set to 0 it will use SkinColor 0, FaceType 0.
So how can it stop ignoring the texture while still being able to equip?
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Wow is spliting models basicaly into .. CHARACTERS and "everything that remanins"
Chars cna have armor - chest shoulders etc ....
Once you pick up character model and throw it anywhere esle except CHARACTER folder wow will NOT render cloth armor , any armor at all , hairs etc....... only weapon can load
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Alastor has quite a good note here... What model are you using? If it is not a character model, you can just forget it.
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Alastor has quite a good note here... What model are you using? If it is not a character model, you can just forget it.
It actually is a character model, it's the Eredar from 6.2. I'm using the draenei as a base model so it should be possible right?
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Create skin files fo him and throw it to charsection
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Create skin files fo him and throw it to charsection
Yeah, that's the thing.. I don't want it at character create. Just to make it more special I suppose. I don't think there's an easy way, could it be changed server sided maybe?
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Create skin files fo him and throw it to charsection
Yeah, that's the thing.. I don't want it at character create. Just to make it more special I suppose. I don't think there's an easy way, could it be changed server sided maybe?
If you do it this way you can also set if this type of characters can appear on character create.
Maybe try to experiment with Mirror Image Packet
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Maybe try or see my DressNPCs patch?
rochet2.github.io/Dress%20NPCs.html
I cant post links yet so .. uh .. right.
It is based on abusing mirror image packet and allows making NPCs of any race with any equipment.
However same method can be used on players.