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Random / Re: [QUESTION] Bug of Mounts that can Carry Allies
« on: October 08, 2013, 09:18:56 pm »
Alrightm I'll ask.
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Random / Re: [QUESTION] Bug of Mounts that can Carry Allies« on: October 08, 2013, 09:18:56 pm »
Alrightm I'll ask.
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Random / Re: [QUESTION] Bug of Mounts that can Carry Allies« on: October 08, 2013, 11:56:56 am »
Any help? Sorry for Multiposting =)
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Random / Re: [QUESTION] Bug of Mounts that can Carry Allies« on: October 06, 2013, 02:15:31 pm »
One player has this mount. He has another player in his group. And he CANNOT carry him because this another player CANNOT sit on his back. That's the problem.
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Random / Re: [QUESTION] Bug of Mounts that can Carry Allies« on: October 05, 2013, 01:23:37 pm »
"Vial of the Sand", Sandstone Drake.
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Random / [QUESTION] Bug of Mounts that can Carry Allies« on: October 05, 2013, 09:18:49 am »
Hello Modcraft.
I have a "little problem" with mounts that can carry my allies, like Mechano-hog, Chopper, Mammoths. Please, tell me how can I solve this problem? Maybe I've made this topic in the wrong place, sorry My English is bad ![]() I'll be waiting for your help
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Serverside Modding / [QUESTION] Custom Spell Category« on: September 07, 2013, 10:15:50 pm »
Hello again)
One of my English-non-speaking friends has trouble with making of a new spell category for spell book. He needs your help Please?
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Serverside Modding / [SOLVED] Re: [QUESTION] Guild name symbols limit« on: September 05, 2013, 06:03:33 am »Quote from: "Ascathos"
Inputing this command in MySql consol could solve my problem? Or this string is the part of *.patch file for the Core? ---- Thanks a lot, my problem has solved! 8
Serverside Modding / [SOLVED] Re: [QUESTION] Guild name symbols limit« on: September 04, 2013, 11:42:30 pm »
Does it mean i cannot remove limit?
I found this command for MySQL, will it help? "ALTER TABLE tablename MODIFY columnname VARCHAR(50)" 9
Serverside Modding / [SOLVED] Guild name symbols limit« on: September 04, 2013, 10:27:15 pm »
Hello, Modcraft.
I have a little problem. When I create a new guild with long name (more than 24-25 symbols) the last symbol of the name is deleted. It looks like server has a limit of symbols for the name of the Guild. Could you help me: where I can remove this limit? Thanks. And sorry for my bad English. 10
"Retro-Porting" / Re: [TOOL][TUTORIAL] How to port models from Cata to WOTLK« on: February 22, 2013, 05:12:52 am »
It's ok now, it works. I still have 2 questions: How to port creature models, and How to port items with light effects
by the way, i changed main.cpp of converter. Now it can change particles to zero. I have to do nothing in 010 editor
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"Retro-Porting" / Re: [TOOL][TUTORIAL] How to port models from Cata to WOTLK« on: February 09, 2013, 07:40:56 pm »Quote from: "ferreon"
Used. Deleted old. Renamed new. Opened m2. Here. All cameras are already 0. are particles here? 12
"Retro-Porting" / Re: [TOOL][TUTORIAL] How to port models from Cata to WOTLK« on: February 09, 2013, 06:36:17 pm »Quote from: "ferreon"
No What should I do?Is it it? 13
"Retro-Porting" / Re: [TOOL][TUTORIAL] How to port models from Cata to WOTLK« on: February 09, 2013, 06:24:01 pm »Quote from: "Ascathos"
This sword indeed? Oo 14
"Retro-Porting" / Re: [TOOL][TUTORIAL] How to port models from Cata to WOTLK« on: February 09, 2013, 06:01:16 pm »
Now I haven't errors with WMV. But I still don't see a model.
Maybe I did smth wrong? 15
"Retro-Porting" / Re: [TOOL][TUTORIAL] How to port models from Cata to WOTLK« on: February 09, 2013, 05:45:18 pm »
Hello, I have a problem with model.
It's invisible. After editing the model with 010 editor or dragging with converter I had the same result. I've done all of points of this tutorial but I still have the problem. Also I found another one tutorial on YouTube, but it didn't help. Please, tell me what's the problem?
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