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Content creation => Level Design => Topic started by: Corvus on July 19, 2013, 09:45:37 am
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Hello guys!
I'm actually working on a blizzard ADT. Everything works fine, except that some m2 and wmo's are missing sometimes InGame and in Noggit.
InGame : I just need to disconnect and reconnect, and the missing objects are back.
Noggit : I just need to Esc, and reload the ADT, and the missing objects are back too.
I didnt forget to send them into my import.txt, so i dont know what's going on. It seems that the missing objects are always the same ones.
Can someone help me?
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It must be UID problems , cant explain it incase im wrong xD
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Yes it sounds like the uid problem. Every model you place has a uid (=unique id). Currently you have to load some adts around the place you work on so no uid gets duplicated.
In SDL 1.3 this will be fixed.
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Oh ok. Thanks to both of you. So I'll deal with it until SDL 1.3 xD
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nearly i have the same problem when ever i wanted to edit my custom map and renter it i have somthing missing like an m2 or an wmo and 1 time when i edit another map it happend to all others custom maps i edit it there missing many wmo m2 so until the new noggit im just editing by spawning some m2 and wmo in game lol
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There shouldn't be any problem of missing models unless it's because the uids. And if the adts around are loaded it should be fine. (Ok in adt borders there can be some trouble about doubled models)
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Here are some screens
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Have you been flying around before relogging? I guess yes. Some other WMO / M2 has the same id, thus is now missing, if you fly back.
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Yes, i did, but nothing changed. I m probably going to delete them and use something else... But thanks!
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It will not fix the problem. Noggit 1.3 will do this. So you have to wait till release.