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Wrath of the Lich King Modding => Serverside Modding => Topic started by: Syama108 on November 05, 2014, 09:47:12 pm
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Enemies fall through the floor of buildings?!
I'm so confused.. I extracted maps/vmaps and they're in the server but they still fall through.. I also noticed that when I type .gps it says
<unknown> and then <Infested Mine> (Infested mine is an area far from where I used the .gps.. so why does it think I'm at the Infested Mine if I'm no where near it?
(http://i57.tinypic.com/rqyazr.jpg)
Very frustrating.. :evil:
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Which core do you use? Do you have MMaps installed? Is it a custom map? Did you try to respawn the NPC?
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Coly maps. Save once with sdl1.3. Recreate maps.
1.2 do not write the bounding box data for wmos right.
And please if you got all working make a tutotial for this task.
Hkw to create working maps and vmaps for custom maps.
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And please if you got all working make a tutotial for this task.
Hkw to create working maps and vmaps for custom maps.
That would be much appreciated.
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Coly maps. Save once with sdl1.3. Recreate maps.
1.2 do not write the bounding box data for wmos right.
And please if you got all working make a tutotial for this task.
Hkw to create working maps and vmaps for custom maps.
Okay, if I manage to figure it out I'll attempt a tutorial
I'm scared of 1.3 though, because whenever I use it.. I always have crashes in game
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Coly maps. Save once with sdl1.3. Recreate maps.
1.2 do not write the bounding box data for wmos right.
And please if you got all working make a tutotial for this task.
Hkw to create working maps and vmaps for custom maps.
Okay, if I manage to figure it out I'll attempt a tutorial
I'm scared of 1.3 though, because whenever I use it.. I always have crashes in game
Never save more than once and everything will be ok. :P Always restart Noggit after you saved.
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Alright so...
I created a new 4 adt world, and added a few WMO's in noggit 1.2
I re-saved all the adts in noggit 1.3
I extracted the Maps, Vmaps and Mmaps.
I placed the map files in the server.
But NPC's still fall through the floor of the WMO's. What is wrong??
I used .mmap path in a building, it places the test node under the WMO.
This is very annoying and I want to get to the bottom of this. Help would be greatly appreciated.
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Okay.. I figured it out.. It was so simple, I had to save in 1.3 yes, but first you have to press middle click on the wmo's you want to resave (so the green bounding box shows up) then when you recreate maps it works.