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Author Topic: [SOLVED] Camera stuck up high in edited ADTs  (Read 1176 times)

yjama

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[SOLVED] Camera stuck up high in edited ADTs
« on: January 02, 2015, 07:28:51 pm »
Hello!
I'm having a problem with Noggit where whenever I make a patch with edited ADTs, the camera perspective is forced really high up in the sky. I can see the ground beneath my, and my character is still down there, but if I fly him up to my altitude he gets stuck on an invisible floor.
It's the same effect as when going to the complete bottom of an instance; your camera gets stuck but your character can keep falling further. I can also see all the changes I made in Noggit below me.
I'm using Anthony's Toolbox's Cataclysm and MoP to WotLK patches; using Noggit 1.3 with WoW 3.3.5a. I'm using Ladik's MPQ editor for creating the patches.
I'd be happy to provide any more information that's needed, and really hope someone can help me out with this.  :)
« Last Edit: January 04, 2015, 10:52:55 am by Admin »

Skarn

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Re: Camera stuck up high in edited ADTs
« Reply #1 on: January 03, 2015, 08:37:32 am »
As far as I remember it is caused by the error in MFBO adt chunk. Try to remove all the date from this section and it will probably work fine.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Camera stuck up high in edited ADTs
« Reply #2 on: January 04, 2015, 10:39:58 am »
Jappens with some blizzard adts.  Every resave reverse this effect.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Skarn

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Re: Camera stuck up high in edited ADTs
« Reply #3 on: January 04, 2015, 10:42:12 am »
You can permanently fix it by just changing mfbo chunk in 010 editor.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

yjama

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Re: Camera stuck up high in edited ADTs
« Reply #4 on: January 04, 2015, 10:52:36 am »
Thank you very much, managed to fix it with 010 editor! Setting this to solved.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »