Modcraft - The community dedicated to quality WoW modding!

Content creation => Modelling and Animation => Topic started by: Смердокрыл on November 12, 2015, 05:41:30 pm

Title: Varian Wrynn's model with a different head
Post by: Смердокрыл on November 12, 2015, 05:41:30 pm
Hey!
I know its not good to be a leecher, and Im usually not, but when it comes to modelling my arms suddenly grow out of my ass :(
I need Varian Wrynn's model with a head like this:
[attachment=0:3ffd97ij]lothar.jpg[/attachment:3ffd97ij]

Thanks in advance!
Title: Re: Varian Wrynn's model with a different head
Post by: Ascathos on November 13, 2015, 03:19:23 am
Would, probably, be easier to extract Varian's Armor and Textures and place them on a human model.
Title: Re: Varian Wrynn's model with a different head
Post by: Смердокрыл on November 13, 2015, 10:28:19 am
Quote from: "Ascathos"
Would, probably, be easier to extract Varian's Armor and Textures and place them on a human model.
Its a cool way with a much more useful result, but how can I do that?
Title: Re: Varian Wrynn's model with a different head
Post by: Alastor on November 13, 2015, 03:42:07 pm
Since Varians model uese HuM model you can just cunt of that head you have in WMV and attach it in Blender by once function i would bet on that the bone names are same
Title: Re: Varian Wrynn's model with a different head
Post by: Смердокрыл on November 13, 2015, 05:11:41 pm
Quote from: "Alastor"
Since Varians model uese HuM model you can just cunt of that head you have in WMV and attach it in Blender by once function i would bet on that the bone names are same

Problem is: I can't work in blender. For some reason, whenever I change an m2 model into m2i and then import it in blender, it is always without any bones. Just vertices. And if I do change some vertices, I can't export the m2i. Meaning that I press "export" and literally NOTHING happens.
Title: Re: Varian Wrynn's model with a different head
Post by: Смердокрыл on November 17, 2015, 09:17:14 am
Please, can anyone help?
Title: Re: Varian Wrynn's model with a different head
Post by: Смердокрыл on November 21, 2015, 09:40:37 am
Anyone?
Title: Re: Varian Wrynn's model with a different head
Post by: Смердокрыл on November 27, 2015, 07:44:10 pm
Omfg is anyone alive on this forum?
Title: Re: Varian Wrynn's model with a different head
Post by: Ghaster on November 27, 2015, 11:18:22 pm
Here is your request:
(http://i.imgur.com/T4DvonT.jpg)
Has a few errors with the beard but nothing too major.
Title: Re: Varian Wrynn's model with a different head
Post by: Смердокрыл on November 28, 2015, 12:23:34 pm
Quote from: "Ghaster"
Here is your request:
(http://i.imgur.com/T4DvonT.jpg)
Has a few errors with the beard but nothing too major.
Omg, thanks A LOT.

Do you know how could I solve my problem with blender?
Quote from: "Смердокрыл"
Problem is: I can't work in blender. For some reason, whenever I change an m2 model into m2i and then import it in blender, it is always without any bones. Just vertices. And if I do change some vertices, I can't export the m2i. Meaning that I press "export" and literally NOTHING happens.
Title: Re: Varian Wrynn's model with a different head
Post by: Ghaster on November 28, 2015, 01:34:47 pm
Which version of Blender and m2mod are you using?
Title: Re: Varian Wrynn's model with a different head
Post by: Смердокрыл on November 28, 2015, 01:52:45 pm
Blender 2.73 and m2mod v4.5
Title: Re: Varian Wrynn's model with a different head
Post by: Ghaster on November 28, 2015, 02:28:00 pm
Try using this version of M2Mod instead:
http://modcraft.io/viewtopic.php?f=59&t=8864
Title: Re: Varian Wrynn's model with a different head
Post by: Смердокрыл on November 28, 2015, 03:55:42 pm
Quote from: "Ghaster"
Try using this version of M2Mod instead:
http://modcraft.io/viewtopic.php?f=59&t=8864
OMG IT WORKED!
THANK YOU! THANK YOU! THANK YOU!
Title: Re: Varian Wrynn's model with a different head
Post by: Смердокрыл on November 28, 2015, 04:28:18 pm
Another question, but I won't create a new topic:
I want to allign the vertices with the texture, but when I move a vertice, the texture also moves (stretches). How can I make the texture stationary?
[attachment=0:13izvqkk]blender.jpg[/attachment:13izvqkk]
Title: Re: Varian Wrynn's model with a different head
Post by: Alastor on November 28, 2015, 07:06:05 pm
beacuse you cant

texture is always created between vertexis


http://www.creativebloq.com/3d-tips/ble ... ls-1232739 (http://www.creativebloq.com/3d-tips/blender-tutorials-1232739" onclick="window.open(this.href);return false;)

Learn how to 3D then do modding
Title: Re: Varian Wrynn's model with a different head
Post by: inico on November 28, 2015, 08:00:00 pm
Quote from: "Смердокрыл"
Another question, but I won't create a new topic:
I want to allign the vertices with the texture, but when I move a vertice, the texture also moves (stretches). How can I make the texture stationary?

I don't know how to do it in Blender, but there is an option called "preserve Uvs" in 3Dsmax. If you have that option checked you can move vertices but the texture stays where it is.

Example:
(http://i.imgur.com/nbTJyhj.jpg)

As you can see I moved one vertex but the texture didn't move. This option is quite buggy, sometimes works, sometimes don't, but it's possible to do what you want.
Title: Re: Varian Wrynn's model with a different head
Post by: Alastor on November 28, 2015, 08:14:03 pm
This is not in Blender but there is only something similiar which allows you to insert vertex into edge then you can connect it with edge and that firt basic edge could be possibly dissolved