Modcraft - The community dedicated to quality WoW modding!

Featured => Noggit => Topic started by: glararan on October 18, 2011, 06:20:39 pm

Title: Using ModelViewer for Import Models
Post by: glararan on October 18, 2011, 06:20:39 pm
Hi, i have now large amount of free time. So i doing something in Noggit :) And i see Keta how he import when he clicking only in model viewer...my Config:

Code: [Select]
Path = C:WoW

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = E:project01

ImportFile = C:Program FilesWorld of Warcraft Model VieweruserSettingslog.txt

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=4096

I using newest Model viewer + Noggit

Where can be problem with importing?

Log:
Code: [Select]
21059 - (MapView.cpp:453): [Error] M2 Problem 14:17:37:18: Update model: WorldLordaeronaeriepeakspassivedoodadstreesaeriepeaksfir01.m2 - 14
21059 - (MapView.cpp:456): [Error] Failed adding 17:37:18: Update model: WorldLordaeronaeriepeakspassivedoodadstreesaeriepeaksfir01.m2. It was not in any MPQ.

I using 2 WoWs... 1 for noggit, second for Model Viewer. This model is from Vannila so...
Title: Re: Using ModelViewer for Import Models
Post by: schlumpf on October 18, 2011, 06:54:37 pm
The problem is, that there is junk in front of the actual model filename in the log. With that, it is not possible to be parsed correctly by noggit and therefore fails.
Title: Re: Using ModelViewer for Import Models
Post by: Steff on October 18, 2011, 07:12:57 pm
I clean out the trash :) But the way the Viewer creats the log could have changed.
Here is the viewer I use that works with noggit.

http://www.file-upload.net/download-381 ... 7.zip.html (http://www.file-upload.net/download-3813611/WoWModelViewer7.zip.html" onclick="window.open(this.href);return false;)
Title: Re: Using ModelViewer for Import Models
Post by: schlumpf on October 18, 2011, 07:16:27 pm
Quote from: "Steff"
I clean out the trash :)
Quote
17:37:18: Update model:
Obviously that fails.
Title: Re: Using ModelViewer for Import Models
Post by: Steff on October 18, 2011, 07:18:09 pm
Btw. I use one WoW for both. Noggit and ModelViewer. I havend any problems until now with this.
Title: Re: Using ModelViewer for Import Models
Post by: glararan on October 18, 2011, 08:43:57 pm
I download it and it working

Btw: have you here some tutorial how copy from original atd to my atd water? I upgrading place where is water, so i dont changing water, but terrain out of water.
Title: Re: Using ModelViewer for Import Models
Post by: Keta on October 18, 2011, 09:04:05 pm
LOLOLOLOLOL. Cool. After all this time, I actually managed to inspire someone XD

Hmprf... I mean... Glad I could help you out ;D

And yeah, I use a pretty old version of Modelviewer but... It works, so I'm happy ^^

Thanks
Keta
Title: Re: Using ModelViewer for Import Models
Post by: glararan on October 18, 2011, 09:33:52 pm
This modelviewer is nice :D and its work nice, but know anyone how to copy to my .adt from orginal .adt wateeeeeeeeeeeeeeeer? :D
Title: Re: Using ModelViewer for Import Models
Post by: Steff on October 18, 2011, 09:59:35 pm
Try Taliis water height map export / import.
Title: Re: Using ModelViewer for Import Models
Post by: glararan on October 18, 2011, 10:14:17 pm
If i use water export i dont see anything change...it dont want place where it save...i checking folders and no exports :/
Title: Re: Using ModelViewer for Import Models
Post by: Steff on October 19, 2011, 09:13:54 am
Have you looked inside the Taliis folder? I havend used this function becaus i never changed some existing adts but always do stuff from scratch.
Title: Re: Using ModelViewer for Import Models
Post by: glararan on October 19, 2011, 01:28:11 pm
Yes i do, not added some one
Title: Re: Using ModelViewer for Import Models
Post by: Avicii on November 13, 2011, 03:42:19 pm
Bumping a relativelly old thread, but anyhow; I cannot seem to get the little ModelViewer to save the correct line into "log.txt", it includes all the time stamps etc which makes it invalid in Nogg-its... "eyes"?.

Help is appreciated.


Noggit conf:
Quote from: "C:wowNoggit3.279noggit_template.conf"

# This is a config file tamplate. To use it rename into noggit.conf and set your optiones

#Edit this to your WoWFile!!!
Path = C:wow

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = E:project01

#Set this to the file where you will impor models from (the modelviewer log for example :) )
ImportFile  = C:Users********DesktopModeluserSettingslog.txt

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=2048

log.txt from Modelviewers userSettings folder;
Quote from: "c:users*******desktopModeluserSettingslog.txt"

15:36:55: Loading texture: WORLDENVIRONMENTDOODADGENERALDOODADSPALADINSHRINEPALADINSHRINE.BLP
15:36:55: Info: Added WORLDENVIRONMENTDOODADGENERALDOODADSPALADINSHRINEPALADINSHRINE.BLP to the TextureList.

Yes, Steff: I am using the ModelViewer you linked above.

On another not; using the other way of importing, i.e. the write to import.txt, does work, so there's no problem there, just wondering if there's any chance in hell you can change the retarded log.txt file to not show time stamps xD

Also, this just came up;
Quote from: "C:wowNoggit3.279log.txt"
212017 - (MapView.cpp:453): [Error] M2 Problem 14: - 14
735572 - (MapView.cpp:453): [Error] M2 Problem 14: - 14

Just noticed that the log.txt only shows paladinshrine.blp and not an actual m2 or wmo, could this be it? That the modelviewer is f'ed in the a and not logging any .m2 at all? :O Must be......
Title: Re: Using ModelViewer for Import Models
Post by: Avicii on November 13, 2011, 04:42:39 pm
I have found a modelviewer than writes the actual m2 and wmo to the log.txt however; it's the same problem as above;

Quote
16:39:48: Update model:
Title: Re: Using ModelViewer for Import Models
Post by: Steff on November 13, 2011, 06:11:45 pm
First of all clear the last  from path.

ImportFile = C:Users********DesktopModeluserSettingslog.txt

And second i do clear the stuff that is around the file entry. I do this on base of the viewer I linked. So it should work.
Title: Re: Using ModelViewer for Import Models
Post by: Avicii on November 13, 2011, 06:42:44 pm
Quote from: "Steff"
First of all clear the last  from path.

ImportFile = C:Users********DesktopModeluserSettingslog.txt

And second i do clear the stuff that is around the file entry. I do this on base of the viewer I linked. So it should work.

Yeah, but there should be an opt that allows you to remove that, but that's not your fault ^^

Anyways; is there a way of making noggit read only the part from world etc and up, and remove the extra? I mean is there something you can do to make noggit do such a thing, that would be much appreciated in the noggit community I'm sure ^^
Title: Re: Using ModelViewer for Import Models
Post by: Steff on November 13, 2011, 09:40:53 pm
Noggit do exactly this and for me it works fine.

21:38:30: Loading texture: WORLDEXPANSION03DOODADSTWILIGHTHAMMERALTARTWILIGHTSHAMMER_ALTARHEAD_01.BLP
21:38:30: Info: Added WORLDEXPANSION03DOODADSTWILIGHTHAMMERALTARTWILIGHTSHAMMER_ALTARHEAD_01.BLP to the TextureList.
21:39:19: Shuting down the program...

That are the last lines of my log.txt and noggit insert this modelwithout any problems.

I don't know exactly what you do wrong. Perhaps just write down point for point what you do.