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Author Topic: [SOLVED] [BUG] Setting up a continent  (Read 2735 times)

Chaos

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[SOLVED] [BUG] Setting up a continent
« on: August 14, 2013, 02:54:50 pm »
Hello,
it's been quiet a while since I last had the opportunity to work with Noggit and I wanted to build up my own little island just for fun. But I've got a serious problem with Noggit currently.

To set up the new area I used Eluos tutorial it went without problems, I got all my files everything went fine, my continent shows up in Noggit all files are fine, but after I saved them once they were done for. When I now try to work on my "island" from 100 adts only one shows up and that is where I ain't got one.

My world starts at 01_01 and ends at 10_10 but when I'm in Noggit at 0_0 one shows up and the rest is not available and I don't have a clue why that is.

Here's my Noggit.conf:
Quote
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = C:UsersPublicÖffentliche GamesWorld of Warcraft3.3.5aWorld of Warcraft

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:UsersRustyDesktopWorkspace (WoW)Work

#Set this to the file where you will import models from (the model viewer log for example :) )
#ImportFile  = Path to Model Viewer log file

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048

The Path where the .wdt and .adt is:
Quote
C:UsersRustyDesktopWorkspace (WoW)WorkWorldMapsChaos_Islands

A Screen with the data from the .adt and .wdt (and some other stuff which might be useful).


A Screen where you see the overview on the islands, after choosing them in Noggit.


And another one after going in worldbuild mode. (interesting is where I am at 0_0 and theres an adt where it shouldn't be).


I already tried running Noggit in different modes, with other Service Packs, but it doesn't change anything and I don't have a clue how to solve this bug.

I hope you can help me fix this issue, it's kind of frustrating.

With regards,

Chaos
« Last Edit: August 26, 2013, 02:43:43 pm by Admin »

Steff

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Re: [BUG] Setting up a continent
« Reply #1 on: August 16, 2013, 06:33:31 pm »
Try the new tut. But Iwill also ahve a look at this .

viewtopic.php?f=78&t=3611
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Chaos

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Re: [BUG] Setting up a continent
« Reply #2 on: August 25, 2013, 12:01:03 am »
So I tried it again, used the whole tutorial and set up the whole Modding area, how it's described in the tutorial. I also made a new .wdt and the .adt files, how it's described in the new tutorial and I still can't view the new area, I've got the same problem as before and it's really frustrating.

I uploaded the files so you can download them here and maybe find out what's the problem. It might just be that the Noggit ist corrupted (I don't think it's that, cause I can edit every existing terrain) or the files I made are corrupted (I think it's that). But until someone else worked with them I can't be sure. I hope you take a look at them and tell me what might be wrong.

With regards

Chaos
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fearless_wind

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Re: [BUG] Setting up a continent
« Reply #3 on: August 25, 2013, 07:42:13 am »
Don't create ADTs with Taliis, better take empty adt from  qa_dvd map and copy it with adt adder
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jøk3r

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Re: [BUG] Setting up a continent
« Reply #4 on: August 25, 2013, 10:32:51 am »
Steffs tempkate adt should do it aswell. For me it just works fine.
If im home again we could have a look at it with teamviewer. Just pm me if you want to.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I don't like Noggit... I LOVE it :D
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:

Chaos

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Re: [BUG] Setting up a continent
« Reply #5 on: August 25, 2013, 02:53:07 pm »
The first .adt files were created with taliis, but the current ones are not. They were created on Steffs template.adt file so there should be no problem anymore, if that was the problem. Currently I ain't even got a clue what might be the problem, cause the map shows up in Noggit to select it, when I've selected it Noggit loads the area and I can turn around and so on, but it shows nothing else then the skybox and coordinates.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jøk3r

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Re: [BUG] Setting up a continent
« Reply #6 on: August 25, 2013, 04:28:29 pm »
Just an idea: Did you use the offset fix bat file?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I don't like Noggit... I LOVE it :D
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:

Chaos

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Re: [BUG] Setting up a continent
« Reply #7 on: August 25, 2013, 04:59:39 pm »
Yes, i used the fix.bat. I can actually promise that everything I did was exactly as it is described in Steffs tutorial. I don't know why it's not working, but it does not work.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jøk3r

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Re: [BUG] Setting up a continent
« Reply #8 on: August 25, 2013, 08:24:24 pm »
As I wrote in the pm ill help you when im at hom unless someone else will writes a solution here^^
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I don't like Noggit... I LOVE it :D
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:

Steff

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Re: [BUG] Setting up a continent
« Reply #9 on: August 26, 2013, 07:05:03 am »
Tip..

Never usw existin Blizzard adts as source. This can lead to strange effects.
Also the template habe filled Texturen Layers.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Chaos

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Re: [BUG] Setting up a continent
« Reply #10 on: August 26, 2013, 02:43:23 pm »
We still don't know what it's actually been, but Jøk3r and I looked into it and there are two possibilities what has been the problem:

1. The .wdt file was corrupted, in the process of fixing this problem we created a new one.
2. The underline "_" between Chaos and Islands was the problem, because we created the world new as ChaosIslands and not Chaos_Islands.

My personal guess is currently that it was the underline, but the .wdt could have been the problem too. So if someone else has got this error, try to recreate the .wdt or if the name has got a special sign, take it out.

With regards

Chaos
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [SOLVED] [BUG] Setting up a continent
« Reply #11 on: August 26, 2013, 03:47:23 pm »
Underscores in names are as irrelevant as spaces. It was the WDT.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »