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Content creation => Modelling and Animation => Topic started by: Keta on October 26, 2011, 10:27:20 pm

Title: [REQUEST] A complete Model -> 'M2 with texture' tutorial
Post by: Keta on October 26, 2011, 10:27:20 pm
Hey Modcraft.



So, Im pretty sure Im not the only one, so I'm just gonna ask this, and hopefully other people will benefit from it. So my question is, is it possible for anyone to make a pretty detailed tutorial on how to make a model from scratch in 3Ds Max, including textures, and how to convert it into a working M2 model with collision (saw Mjollna did it)?
I mean, I possible could figure out how its done, by reading all of the threads and posts and whatnot, all over the forum, but... It would just be a lot faster, and easier for newcomers, if it was all in one tutorial.
So any of you model creation experts out there who could make a tutorial which includes all those things? Possible animations too, if thats not too hard. Otherwise, just a tutorial on this without animations.



Thanks
Keta
Title: Re: [REQUEST] A complete Model -> 'M2 with texture' tutorial
Post by: inico on October 26, 2011, 11:39:51 pm
Are you serious? i mean, Internet is full of 3ds max tutorials, search.
Just make the model, export it as MDX and add it collission with the tools posted in the tools section.
But MDXConverter is a little bugged, so you can use Blender to edit existing models.
Model editing is complicated, you can't learn with a simple tutorial.
Title: Re: [REQUEST] A complete Model -> 'M2 with texture' tutorial
Post by: doresain on October 27, 2011, 12:19:50 am
you need 3Dmax or blender tutorial! tools are very buggy, you need a lot of try to make a working model!

Quote
is it possible for anyone to make a pretty detailed tutorial on how to make a model from scratch in 3Ds Max, including textures, and how to convert it into a working M2 model with collision

are you fucking kidding me? ( :D )
Title: Re: [REQUEST] A complete Model -> 'M2 with texture' tutorial
Post by: Keta on October 27, 2011, 08:31:06 am
Yeah Im not talking about actually making the model, but after Im done editing it, how I add texture and convert it into an M2 model with textures and collision.
Title: Re: [REQUEST] A complete Model -> 'M2 with texture' tutorial
Post by: schlumpf on October 27, 2011, 09:18:13 am
Wasn't there even a tutorial added yesterday about that?
Title: Re: [REQUEST] A complete Model -> 'M2 with texture' tutorial
Post by: Jack on October 27, 2011, 11:37:22 pm
Nah, 3 hours before this thread opened :D but it's missing the 3ds/obj -> mdx/mdl part.
Title: Re: [REQUEST] A complete Model -> 'M2 with texture' tutorial
Post by: Steff on October 28, 2011, 08:38:24 am
Al current models dont use 3ds :) THats why its missing.

They model inside MDLvis.
Title: Re: [REQUEST] A complete Model -> 'M2 with texture' tutorial
Post by: TheBuG on October 28, 2011, 10:35:38 am
Quote from: "Steff"
Al current models dont use 3ds :) THats why its missing.

They model inside MDLvis.

Which is quite sad, as I've got quite some .3ds/.obj models laying around, I'll try some converters and see if it works a bit.
Title: Re: [REQUEST] A complete Model -> 'M2 with texture' tutorial
Post by: Vel on October 28, 2011, 12:44:00 pm
Quote from: "Steff"
Al current models dont use 3ds :) THats why its missing.

They model inside MDLvis.

yeah, for example this custom creature:
http://www.youtube.com/watch?v=ObL4qcXRGjQ (http://www.youtube.com/watch?v=ObL4qcXRGjQ" onclick="window.open(this.href);return false;) (Make in 1.39RU)
Skeleton made of MDLvis
Geometry made in MDLvis
Animations made ​​in MDLvis
Attachment made in MDLvis
----------------
MDLvis very simple editor that is recognized by all.
Topic: "questions about MDLvis" exists, but there is not someone who does not write ... :|
viewtopic.php?f=7&t=702 (http://modcraft.io/viewtopic.php?f=7&t=702" onclick="window.open(this.href);return false;)
Title: Re: [REQUEST] A complete Model -> 'M2 with texture' tutorial
Post by: Jack on November 01, 2011, 09:41:54 am
Hmm...3ds -> mdx/mdl was never really a problem (even animated models), it was the mdx->m2 part that didn't really work (at least not with models generated with NeoDex). I'm going to try this route out with Mjollna's tutorial today, let's hope it works out fine :)