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Content creation => Texturing and 2D Art => Topic started by: Shadowjesper1 on June 20, 2012, 05:17:09 pm

Title: [Question] BLPs screwing me
Post by: Shadowjesper1 on June 20, 2012, 05:17:09 pm
Lately, everything I have tried to edit through blp use, seem to not appear when I try to spawn it in-game.

I use this procedure:

Open up Ladik's MPQ Editor -> art.mpq -> Creature folder -> Extracts blps -> Converts blps through BLPConverter -> Uses photoshop -> Change saturation to a more red color -> BLP Converter -> Puts into patch, with right paths.

But it doesn't appear up in-game, it literally just doesn't appear.

I tried this with Nagrand Isle, and tried it with Kalecgos. (Although I saw my reskinned Kalecgos in WoW Model Viewer)

(I remember to use indexed in Photoshop)

(I use 4.0.6a client files)
Title: Re: [Question] BLPs screwing me
Post by: TheRealDavidTwo on July 14, 2012, 03:07:59 am
<remove this post lolo>
Title: Re: [Question] BLPs screwing me
Post by: schlumpf on July 14, 2012, 12:18:22 pm
BLP2 is used since Vanilla. BLP was used in WC3 etc.
Title: Re: [Question] BLPs screwing me
Post by: Keta on July 15, 2012, 02:07:28 am
Since you're Cata, are you making sure to use the correct name and location for the path?

Thanks
Keta
Title: Re: [Question] BLPs screwing me
Post by: Shadowjesper1 on July 15, 2012, 01:06:23 pm
Yes, paths are correct.

I made a simple swap. I.e renaming my file to the blizzlike, remove the blizzlike, and put in my own, object stopped appearing in-game. I mean literally you could not spawn it, when you did, nothing happened.