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[Question] Custom Tabard not working ¬¬
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Topic: [Question] Custom Tabard not working ¬¬ (Read 4617 times)
Soldan
Contributors
Wiki Incarnate
Posts: 159
[Question] Custom Tabard not working ¬¬
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on:
April 28, 2012, 01:12:26 am »
Hey guys, just so you know, my head is about to explode...
I decided to make a custom tabard for my server...
So, I looked into it and found out that I needed;
1. The images.
2. ItemDisplayInfo.dbc
3. The Item in DB with the new displayID
4. Item.dbc patched to see the display
So, I did everything as planned, as you can see in this photo;
http://imagr.eu/up/4f9b2782f33480_whynot.png
So, what I ask myself now, is WHY DOES IT TURN UP GREEN?!
I thought it might be a problem with the blps, but I've redone them, even tried resizing, but nothing..
I think that i've done everything right..
Any suggestions?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Elinora
Registred Member
Wiki Incarnate
Posts: 187
Re: [Question] Custom Tabard not working ¬¬
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Reply #1 on:
April 28, 2012, 01:18:17 am »
The file is in the same resolution as original? Because let's say that the original file is 64x64, and you add a 512x512 file, that is not going to work. Has to be exactly like the original
If you thought of that, then I have no idea what it could be, still a bit rusty after my break.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).
Soldan
Contributors
Wiki Incarnate
Posts: 159
Re: [Question] Custom Tabard not working ¬¬
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Reply #2 on:
April 28, 2012, 01:19:35 am »
Yeah, the original files are 128x64 and 128x32, I did resize to 256x128 and 256x64 to design the actual tabards... I tried, it failed, but then I realised I hadn't resized them back, so I did, and the same problem.. :/
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Jivy
Registred Member
BLP Convertor
Posts: 11
Re: [Question] Custom Tabard not working ¬¬
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Reply #3 on:
April 28, 2012, 01:02:58 pm »
Hi, maybe it's a problem of conversion.
With BLPConverter, you can doing : BLPConverter /I yourOldTexture.blp
to see the exact format.
Just do the same with your actual texture and see if it's the same format.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Everon Mightbane
Registred Member
Loreweaver
Posts: 89
Re: [Question] Custom Tabard not working ¬¬
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Reply #4 on:
April 28, 2012, 02:40:15 pm »
Make sure the colour mode is indexed and not RGB
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Soldan
Contributors
Wiki Incarnate
Posts: 159
Re: [Question] Custom Tabard not working ¬¬
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Reply #5 on:
April 28, 2012, 04:09:57 pm »
I managed to get it to work.. I had to index the files, as said above!
Thanks alot for your help guys.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Everon Mightbane
Registred Member
Loreweaver
Posts: 89
Re: [Question] Custom Tabard not working ¬¬
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Reply #6 on:
April 29, 2012, 02:58:46 am »
No problem
That indexed rule applies to any in-game skins for characters, or character armour, and probably for a few other things.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Vellectra
Registred Member
MWCS Enthusiast
Posts: 2
Re: [Question] Custom Tabard not working ¬¬
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Reply #7 on:
September 24, 2012, 12:07:53 pm »
How -did- you index the files? Because I'm having the same exact issue but with a skin edit for blood elf models. The thing is, there's a ton of files and if I have to do them over again manually, I think I might punch my cat out of frustration. .-.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Ascathos
Moderators
Creator of Worlds
Posts: 1129
Re: [Question] Custom Tabard not working ¬¬
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Reply #8 on:
September 24, 2012, 04:29:34 pm »
Actually, this seems to apply for Tabards only. Editing custom armor, save them as .PNG, run them through my trusted BLP2PNG and they work.
Try BLPLab, it's quite good. And it helps analyzing if a BLP is properly converted, because a faulty one has faulty bitmasks (you can have 9 bitmasks, if some of these are fake, the BLP is wrong)
EDIT:
Doesn't convert Indexed BLPs properly.
EDIT²:
[attachment=0:6ua1tln6]BLPConverter.rar[/attachment:6ua1tln6]
This converted works on indexed .PNG. Might help you. Not done by me.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Vellectra
Registred Member
MWCS Enthusiast
Posts: 2
Re: [Question] Custom Tabard not working ¬¬
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Reply #9 on:
September 25, 2012, 01:17:06 am »
Thanks, I already have the BLP converter. But the issue is that I recolored the skin files in photoshop using the RGB mode because I didn't know they had to be indexed. So now I have a bunch of files that don't work and I'm wondering if there's any way to index them without redoing everything over in photoshop. :/
EDIT: Never mind! I found out how to convert batches via photoshop and got the skins to show up nicely! :lol:
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [Question] Custom Tabard not working ¬¬
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Reply #10 on:
September 25, 2012, 11:16:59 am »
If you have version 8 of BLP Converter try the 6. Somethimes 8 dont work on my PNGs.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
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[Question] Custom Tabard not working ¬¬