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Content creation => Level Design => Topic started by: Valkryst on June 24, 2015, 10:41:54 pm
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Hey,
I've been trying to fix this issue for the past two hours now, but I'm having no luck figuring out the cause or the solution to it. I'm using the latest version of Eluna with modified extractors following the advice from here (http://modcraft.io/viewtopic.php?p=37674#p37674).
The error I'm receiving when running the mapextractor is as follows.
Error loading WorldMapsAzerothAzeroth.wdt
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I've tried the following "solutions" along with a few I can't recall.
- Reediting the extractors following the advice linked above.
- Recompiling the extractors.
- Repacking the the edited map files from Noggit with various settings and attempting to extract them.
- Sleuthing through parts of the mapextractor source to find the cause of the error, but I only managed to find which area was printing the error. I couldn't find anything specific about what causes the error.
- Tried using the mapextractor from here (http://emudevs.com/showthread.php/4933-Modified-Maps-amp-VMaps-extractors).
Any ideas for what to try or solutions would help at this point, thanks in advance.
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I had similiar problems. Try to extract all (and by all I mean really ALL - WDT, WDL and all ADTs) files of that map and put them together in patches. It seems that extractors have problem with maps which have files divided in more MPQs. So if the whole Azeroth map is in patch-2.mpq and you have one stupid Azeroth ADT in patch.mpq, you might get into trouble. Well, this is just a theory, not really confirmed, but when I put all files together (or directly rewrote blizzlike ones in correct patch), extractions went well.
Btw, I have "client" for extractions separated from game clients and I don't use it for playing. Before someone starts to chase me out of this topic :D.
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I had similiar problems. Try to extract all (and by all I mean really ALL - WDT, WDL and all ADTs) files of that map and put them together in patches. It seems that extractors have problem with maps which have files divided in more MPQs. So if the whole Azeroth map is in patch-2.mpq and you have one stupid Azeroth ADT in patch.mpq, you might get into trouble. Well, this is just a theory, not really confirmed, but when I put all files together (or directly rewrote blizzlike ones in correct patch), extractions went well.
Btw, I have "client" for extractions separated from game clients and I don't use it for playing. Before someone starts to chase me out of this topic :D.
I just gave that a shot, but it still seems to be giving the same error message as before. I removed all files from the maps patch, moved them into the correct folder in patch-2, then ran the mapextractor.
Would having the DBC files separate affect it at all?
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DBC files should be always placed into locale folder into patch-[locale]-3.mpq
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I finally discovered the solution. After deleting Azeroth.wdt the extractor started working as intended.