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[QUESTION] Problems with M2s & WMOs
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Topic: [QUESTION] Problems with M2s & WMOs (Read 2218 times)
Met@
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Wiki Incarnate
Posts: 120
[QUESTION] Problems with M2s & WMOs
«
on:
July 14, 2012, 03:06:15 am »
Hello everyone
I have any questions for you.
(my english is not perfect, i'm french)
1) Put M2 in MWO
[Solved 1/1]
For my project, I need to put a lot of m2 (chairs, tables, beds, furnitures,...) in wmo (houses and Gnomeregan, but not the instance). But when I place m2 in wmo with noggit, they not appear in game. And the official blizzard's houses have already furnitures inside, in noggit oO
Do you know how I should do to avoid the bug? How Blizzard do that? Wich program to use? (I didn't want to use gobjects)
2) Use part of WMO
[Solved 0/1]
I need also parts of big WMO (Gnomeregan).
When I put it in noggit, it does crash. I try to rename it, but it does crash again.
Do you have solution for that?
Thank you in advance for your precious help.
Cordially, Met@.
«
Last Edit: July 14, 2012, 09:02:10 pm by Admin
»
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Eremis
Registred Member
Polygonshifter
Posts: 54
Re: [QUESTION] Problems with M2s & WMOs
«
Reply #1 on:
July 14, 2012, 04:01:37 am »
For the first part :
- English (bad ensligh* :p) :
You have to use doodadsets. For this select a WMO in noggit (latest version) and use the number keys at the top of your keyboard to select different doodadsets.
Pour le premier problème :
- Français :
Tu as juste a séléctionner un WMO dans noggit (dernière rev) puis d'utiliser les touches de nombres en haut du clavier (sous les F1, F2 etc...) pour sélectionner différent doodadsets.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Met@
Contributors
Wiki Incarnate
Posts: 120
Re: [QUESTION] Problems with M2s & WMOs
«
Reply #2 on:
July 14, 2012, 05:32:48 am »
-English
Thanks for the help, for the furnitures in houses. But if I want to make my custom furnitures, like this:
How do I do?
-Français
Merci pour ton aide pour mettre le mobilier dans les maisons. Mais si je veux y mettre les objets que j'ai envie comme les dortoirs ci-dessus, comment dois-je faire?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [QUESTION] Problems with M2s & WMOs
«
Reply #3 on:
July 14, 2012, 06:57:29 am »
You must add the models with an hexeditor to the WMO as an doodadset. There are no tools to do it.
Or try to place the models as gameObjects serverside. This way you can also use your chairs.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
Met@
Contributors
Wiki Incarnate
Posts: 120
Re: [QUESTION] Problems with M2s & WMOs
«
Reply #4 on:
July 14, 2012, 01:28:47 pm »
Tank you.
I think I will try to use an hexeditor to do that. I try to avoid gameObjects, but I will use its if I can't do that wit the hexeditor.
And for the second question, do you know the solution?
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [QUESTION] Problems with M2s & WMOs
«
Reply #5 on:
July 14, 2012, 08:39:46 pm »
But recognice that if player should use objects like chairs. It must be a GO.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
Met@
Contributors
Wiki Incarnate
Posts: 120
Re: [QUESTION] Problems with M2s & WMOs
«
Reply #6 on:
July 14, 2012, 08:56:37 pm »
It is not wrong, but most things I want to add are not intended to be used (pipes, machinery,...).
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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[QUESTION] Problems with M2s & WMOs