Modcraft - The community dedicated to quality WoW modding!
Featured => Noggit => Topic started by: Fidena on July 21, 2012, 06:44:20 am
-
Hey guys. I've had this area of Tirisfal I turned into a Scarlet area for questing.
Everything was pretty good- no crashes.
Then I decided to make the area a little "lighter", using the grass texture from arathi. I also used the crop texture from westfall and the golden wheat from there also.
When I exported them to the patch and tried to enter the area in-game, my WoW crashed. Outside of the area, no crashes.
I decided to see if one of my trees I added in from elwynn by adding a tree where my other character was parked- no crash. Maybe the grass? No crash. It's relegated to that particular ADT. Could you guys help me?
http://pastebin.com/YQSCEH4v (http://pastebin.com/YQSCEH4v" onclick="window.open(this.href);return false;) <- Log of WoW error and noggit.
-
I just sai... I have a similar issue in my project. Without any grass,it works fine without anyproblems, But after I use this groundeffect's adder + fix, some of my ADT's won't work anymore. I checked already so many parts of the ADT and event without Objects and co. , crash. Just when I replace all my textures from each chunck and 'repaint' it, it works.
Maybe u have another problem by finding the groundeffectdoodads in your DBC, or maybe the same like my one always shout...
(http://img.webme.com/pic/e/escaria-bdk/bugwowerrorgroudneffects.jpg)
We already recognized, there are just some little parts buggy on the maps; so sometimes u dont have to repaint everything. But we still try to find another way... repainting takes a lot of time, because the world and objects + npcs are already placed, to chance the highmap will cost a lot of time to replace everything.
-
I just sai... I have a similar issue in my project. Without any grass,it works fine without anyproblems, But after I use this groundeffect's adder + fix, some of my ADT's won't work anymore. I checked already so many parts of the ADT and event without Objects and co. , crash. Just when I replace all my textures from each chunck and 'repaint' it, it works.
Maybe u have another problem by finding the groundeffectdoodads in your DBC, or maybe the same like my one always shout...
(http://img.webme.com/pic/e/escaria-bdk/bugwowerrorgroudneffects.jpg)
We already recognized, there are just some little parts buggy on the maps; so sometimes u dont have to repaint everything. But we still try to find another way... repainting takes a lot of time, because the world and objects + npcs are already placed, to chance the highmap will cost a lot of time to replace everything.
Yeah, this only happened after I cleared chunks and replace them. I really want to make it work- this stuff took a long time to make it look right. What should I do with groundeffectdoodads?
Edit: it's not the textures either. Did some testing.
There's just some wierd voodoo about the particular ADT. Could somebody help me out?
-
It's definitely the grounddoodads. If you set your grounddoodads to low/zero (by config), it works in a lot of cases. However, I also know (in my own particular datas) of cases where the adts still crash DESPITE low ground doodads - as there are still some doodads set, I assume that it causes a complete mess with the id files.
Schlumpf said not long ago to set the groundtexid in every chunk from 0xFFFFFF (-1) by hexediting. This however takes a lot of effort on many different adts
-
It's definitely the grounddoodads. If you set your grounddoodads to low/zero (by config), it works in a lot of cases. However, I also know (in my own particular datas) of cases where the adts still crash DESPITE low ground doodads - as there are still some doodads set, I assume that it causes a complete mess with the id files.
Schlumpf said not long ago to set the groundtexid in every chunk from 0xFFFFFF (-1) by hexediting. This however takes a lot of effort on many different adts
Stupid question here, but do you mean the WoW config? Kinda sucks, because I was looking for the ground doodads that the arathi grass produces. =/
I cleared the chunks and refilled them with the default textures, and I'm still crashing. All this makes it hard to pinpoint what the problem is.
-
Try to delete all m2 and wmos. and aplly the mjollna's adt fixer
-
Try to delete all m2 and wmos. and aplly the mjollna's adt fixer
I can't find it.
-
Do you mean the ADT converter?
-
viewtopic.php?f=59&t=931&hilit=mjollna (http://modcraft.io/viewtopic.php?f=59&t=931&hilit=mjollna" onclick="window.open(this.href);return false;) this one? O.O Only for cata, she said?
-
http://modcraft.io/viewtopic.php?f=59&t=931&hilit=mjollna this one? O.O Only for cata, she said?
Yeah, I didn't think that was it.
-
Try to delete all m2 and wmos. and aplly the mjollna's adt fixer
Tryed the converter... useless with your information : / Cant find any adt fixer from mjollna; can u pls post a link or something else to that programm u mean?
-
Restore some older backup of the files and go then step by step true your work and test and backup again the adts every step till you get the problem.
-
Good to have backups until the last few years... but, there are some changes, still by replacing the models by the ones like now, they maybe lost some correct hights + co.
Also a question btw: Is it normal, that some MDX have wrong directions or are a bit on the wrong positions like in the editor? For example, the Human boats (like in stormwind), are complete turned around for 180° instead of the sight of the editor.. But also in stormwind they are failtourned around and the robs are hanging in the air :)
Edit: Yeah, also the last backout few years ago crahes. I really have to repaint it all,... but frist I try to get all old ADT's into Noggit3 to edit them easyer than with the first noggit versions before. So maybe i will get some better textures.. I already can see, it will not fix together with the old work x)
-
Hold U all thumbs :)
-
: /,... I really hate it. Why I just done all with the old tbc editors... and there is no fix to convert it into wotlk. I cant understand my Noggit. Sometimes it works fine, and sometimes it just chrashes (the newest one). I tryed to repaint it all with 3D painting, because it makes it easy to see where something is placed on the map. But at the end, sometimes it dont likes me and kicks me out always by entering my area. And always by looking on one zone in the ADT. So I started searching for brocken paths or something in the MDX/WMO lists... found nothing. Fixed some paths and negativ entrys, but it dont works. Always the same crash there... I nearly think I dont put groundeffects into this 7 ADT's which are buggy. So I can start creating the next part of the map, instead bugfixing over months -.- At the end I have done it faster to creat the world from new as to fix this shit.
-
Yes i also started once new and kicked all the shit in trash. You can pack and upload the files and send me a PM. Then I will have a look at it.
-
I send you a PN Steff, thanks :)
Btw... after I take a closer look to the tutorials to become up to date,... wiki/index.php5?title=Noggit_user_manual#Add_models (http://modcraft.io/wiki/index.php5?title=Noggit_user_manual#Add_models" onclick="window.open(this.href);return false;) .... I start crying :') Its so wunderfull! Not even more this extremly hard adding with Cryectools o.o Wuhhay x)
-
But this works now for over one year ;) Better is the integration of the modelviewer. Select model in viewer (U can use search there) go into noggit and import it.
-
Hehe, I tested it, but the Modelviewer way crashes my Noggit...
#Set this to the file where you will import models from (the model viewer log for example :) )
ImportFile = D:PrivitoolsModelVieweruserSettingsLog.txt
is this right? And another question btw.: By saving all with Noggit, is it normal to restart, because i cant use any model anymore after save... (not selectable)
-
The trailing slash obviously is wrong.
The in-editor spawning is not even remotely bug free. For example there are unique ID collisions possible.
-
As Schlumpf said you can run into UID problems.
And
ImportFile = D:PrivitoolsModelVieweruserSettingsLog.txt
NOT
ImportFile = D:PrivitoolsModelVieweruserSettingsLog.txt
Also you should use the ModelViewer version I posted in the noggit FAQs.
viewtopic.php?f=48&t=37&p=105#p105 (http://modcraft.io/viewtopic.php?f=48&t=37&p=105#p105" onclick="window.open(this.href);return false;)
-
Hmm, tryed it with this MW version + new path etc... Errorcode:
23852 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.
23854 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
23960 - (StackWalker.cpp:1133): [Error] 01276CBC (noggit): (filename not available): (function-name not available)
23960 - (StackWalker.cpp:1133): [Error] 01248E67 (noggit): (filename not available): (function-name not available)
23960 - (StackWalker.cpp:1133): [Error] 6575B4EE (MSVCR100): (filename not available): raise
23960 - (StackWalker.cpp:1133): [Error] 6575D6E5 (MSVCR100): (filename not available): abort
23960 - (StackWalker.cpp:1133): [Error] 0127DF40 (noggit): (filename not available): (function-name not available)
23960 - (StackWalker.cpp:1133): [Error] 75ED003F (kernel32): (filename not available): GetProfileStringW
23960 - (StackWalker.cpp:1133): [Error] 77CF74DF (ntdll): (filename not available): RtlKnownExceptionFilter
23960 - (StackWalker.cpp:1133): [Error] 77CB9EC5 (ntdll): (filename not available): RtlInitializeExceptionChain
-
Full log and configfile. And on pastbin please.
-
Log
1 - (Noggit.cpp:130): Noggit Studio - SDL 1.1
953 - (Video.cpp:204): [Debug] GL: Version: 4.2.11566 Compatibility Profile Context
953 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc.
953 - (Video.cpp:206): [Debug] GL: Renderer: ATI Radeon HD 5700 Series
953 - (Noggit.cpp:257): Game path: D:Program Files (x86)World of Warcraft 3.3.5.12340
953 - (Noggit.cpp:261): Project path: D:Program Files (x86)World of Warcraft 3.3.5.12340
954 - (Noggit.cpp:302): Locale: deDE
982 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)World of Warcraft 3.3.5.12340Data/common.MPQ
1005 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)World of Warcraft 3.3.5.12340Data/common-2.MPQ
1011 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)World of Warcraft 3.3.5.12340Data/expansion.MPQ
1019 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)World of Warcraft 3.3.5.12340Data/lichking.MPQ
1036 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)World of Warcraft 3.3.5.12340Data/patch.MPQ
1041 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)World of Warcraft 3.3.5.12340Data/patch-2.MPQ
1043 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)World of Warcraft 3.3.5.12340Data/patch-3.MPQ
1043 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)World of Warcraft 3.3.5.12340Data/patch-4.MPQ
1048 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)World of Warcraft 3.3.5.12340Data/deDE/locale-deDE.MPQ
1048 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)World of Warcraft 3.3.5.12340Data/deDE/expansion-locale-deDE.MPQ
1049 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)World of Warcraft 3.3.5.12340Data/deDE/lichking-locale-deDE.MPQ
1052 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)World of Warcraft 3.3.5.12340Data/deDE/patch-deDE.MPQ
1053 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)World of Warcraft 3.3.5.12340Data/deDE/patch-deDE-2.MPQ
1054 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)World of Warcraft 3.3.5.12340Data/deDE/patch-deDE-3.MPQ
2425 - (MPQ.cpp:89): [Debug] Completed listfile loading.
2431 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
2432 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
2432 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
2433 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
2434 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
2434 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
2460 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
2473 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
2474 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
2489 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
2490 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
2511 - (Noggit.cpp:407): [Debug] Creating Menu
2535 - (World.cpp:152): World 451: development has no WDT file!
2548 - (World.cpp:152): World 582: Transport176244 has no WDT file!
2548 - (World.cpp:152): World 584: Transport176231 has no WDT file!
2548 - (World.cpp:152): World 586: Transport181645 has no WDT file!
2548 - (World.cpp:152): World 587: Transport177233 has no WDT file!
2548 - (World.cpp:152): World 588: Transport176310 has no WDT file!
2549 - (World.cpp:152): World 589: Transport175080 has no WDT file!
2549 - (World.cpp:152): World 590: Transport176495 has no WDT file!
2549 - (World.cpp:152): World 591: Transport164871 has no WDT file!
2549 - (World.cpp:152): World 592: Transport186238 has no WDT file!
2549 - (World.cpp:152): World 593: Transport20808 has no WDT file!
2549 - (World.cpp:152): World 594: Transport187038 has no WDT file!
2549 - (World.cpp:152): World 596: Transport187263 has no WDT file!
2554 - (World.cpp:152): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
2554 - (World.cpp:152): World 612: Transport_Menethil_Valgarde has no WDT file!
2554 - (World.cpp:152): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
2554 - (World.cpp:152): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
2556 - (World.cpp:152): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
2556 - (World.cpp:152): World 621: Transport_Moa'ki_Kamagua has no WDT file!
2556 - (World.cpp:152): World 622: Transport192241 has no WDT file!
2556 - (World.cpp:152): World 623: Transport192242 has no WDT file!
2557 - (World.cpp:152): World 641: Transport_AllianceAirshipBG has no WDT file!
2557 - (World.cpp:152): World 642: Transport_HordeAirshipBG has no WDT file!
2557 - (World.cpp:152): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
2558 - (World.cpp:152): World 672: Transport197347 has no WDT file!
2559 - (World.cpp:152): World 673: Transport197348 has no WDT file!
2559 - (World.cpp:152): World 712: Transport197349 has no WDT file!
2559 - (World.cpp:152): World 713: Transport197350 has no WDT file!
2559 - (World.cpp:152): World 718: Transport201834 has no WDT file!
2747 - (Noggit.cpp:411): [Debug] Entering Main Loop
10511 - (World.cpp:240): [Debug] Loading world "Die versunkene Ruine".
10618 - (World.cpp:377): [Error] file "WorldMapsDie versunkene RuineDie versunkene Ruine.wdl" does not exist.
12349 - (World.cpp:649): [Error] Error in reading low res terrain. MAOF not found.
12393 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_deathknightui_deathknight.m2".
12429 - (MapTile.cpp:51): Opening tile 5, 6 ("WorldMapsDie versunkene RuineDie versunkene Ruine_5_6.adt") from disk.
12543 - (MapTile.cpp:415): [Debug] Done loading tile 5,6.
12544 - (MapTile.cpp:51): Opening tile 6, 6 ("WorldMapsDie versunkene RuineDie versunkene Ruine_6_6.adt") from disk.
12557 - (MapTile.cpp:415): [Debug] Done loading tile 6,6.
12558 - (MapTile.cpp:51): Opening tile 5, 7 ("WorldMapsDie versunkene RuineDie versunkene Ruine_5_7.adt") from disk.
12571 - (MapTile.cpp:415): [Debug] Done loading tile 5,7.
12572 - (MapTile.cpp:51): Opening tile 6, 7 ("WorldMapsDie versunkene RuineDie versunkene Ruine_6_7.adt") from disk.
12586 - (MapTile.cpp:415): [Debug] Done loading tile 6,7.
26969 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.
26972 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
27079 - (StackWalker.cpp:1133): [Error] 002C6CBC (noggit): (filename not available): (function-name not available)
27079 - (StackWalker.cpp:1133): [Error] 00298E67 (noggit): (filename not available): (function-name not available)
27079 - (StackWalker.cpp:1133): [Error] 63D0B4EE (MSVCR100): (filename not available): raise
27079 - (StackWalker.cpp:1133): [Error] 63D0D6E5 (MSVCR100): (filename not available): abort
27079 - (StackWalker.cpp:1133): [Error] 002CDF40 (noggit): (filename not available): (function-name not available)
27079 - (StackWalker.cpp:1133): [Error] 75ED003F (kernel32): (filename not available): GetProfileStringW
27080 - (StackWalker.cpp:1133): [Error] 77CF74DF (ntdll): (filename not available): RtlKnownExceptionFilter
27080 - (StackWalker.cpp:1133): [Error] 77CB9EC5 (ntdll): (filename not available): RtlInitializeExceptionChain
Noggit_Template
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = D:Program Files (x86)World of Warcraft 3.3.5.12340
#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = E:project01
#Set this to the file where you will import models from (the model viewer log for example :) )
ImportFile = D:PrivitoolsModelViewerWoWModelViewer7userSettingsLog.txt
#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=1024
Modelviewer_Config
[Locale]
LanguageID=3
InterfaceID=3
[Settings]
Path=D:\Program Files (x86)\World of Warcraft 3.3.5.12340\Data\
TOCVersion=30300
UseLocalFiles=0
SSCounter=100
DefaultFormat=0
ModelExportInitOnly=1
ModelExportPreserveDirs=1
ModelExportLWPreserveDirs=1
ModelExportLWExportLights=1
ModelExportLWExportDoodads=1
ModelExportLWDoodadsAs=0
MPQFiles=D:\Program Files (x86)\World of Warcraft 3.3.5.12340\Data\patch-3.MPQ;D:\Program Files (x86)\World of Warcraft 3.3.5.12340\Data\patch-2.MPQ;D:\Program Files (x86)\World of Warcraft 3.3.5.12340\Data\patch.MPQ;D:\Program Files (x86)\World of Warcraft 3.3.5.12340\Data\lichking.MPQ;D:\Program Files (x86)\World of Warcraft 3.3.5.12340\Data\expansion.MPQ;D:\Program Files (x86)\World of Warcraft 3.3.5.12340\Data\common-2.MPQ;D:\Program Files (x86)\World of Warcraft 3.3.5.12340\Data\common.MPQ;D:\Program Files (x86)\World of Warcraft 3.3.5.12340\Data\deDE\patch-deDE-3.MPQ;D:\Program Files (x86)\World of Warcraft 3.3.5.12340\Data\deDE\patch-deDE-2.MPQ;D:\Program Files (x86)\World of Warcraft 3.3.5.12340\Data\deDE\patch-deDE.MPQ;D:\Program Files (x86)\World of Warcraft 3.3.5.12340\Data\deDE\lichking-locale-deDE.MPQ;D:\Program Files (x86)\World of Warcraft 3.3.5.12340\Data\deDE\expansion-locale-deDE.MPQ;D:\Program Files (x86)\World of Warcraft 3.3.5.12340\Data\deDE\locale-deDE.MPQ;D:\Program Files (x86)\World of Warcraft 3.3.5.12340\Data\deDE\base-deDE.MPQ;
[Session]
Layout=layout2|name=canvas;caption=OpenGL Leinwand;state=768;dir=5;layer=0;row=0;pos=0;prop=100000;bestw=20;besth=20;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=fileControl;caption=Dateiliste;state=2099196;dir=4;layer=2;row=0;pos=0;prop=100000;bestw=170;besth=700;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=animControl;caption=Animation;state=2099196;dir=3;layer=1;row=0;pos=0;prop=100000;bestw=700;besth=90;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=charControl;caption=Charakter;state=2099198;dir=2;layer=2;row=0;pos=0;prop=100000;bestw=170;besth=700;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Lighting;caption=Beleuchtung;state=2098943;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=160;besth=430;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=170;floath=430|name=Models;caption=Modelle;state=2099199;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=160;besth=460;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=160;floath=460|name=ModelBank;caption=Modellspeicher;state=2098943;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=270;besth=280;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=300;floath=320|name=ModelOpened;caption=Geöffnete Modelle;state=2098943;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=700;besth=90;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=700;floath=90|name=Settings;caption=Einstellungen;state=2098883;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=405;besth=440;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=400;floath=440|name=ExportOptions;caption=Model Export Options;state=2098883;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=405;besth=440;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=400;floath=440|dock_size(5,0,0)=22|dock_size(4,2,0)=289|dock_size(3,1,0)=109|
bgR=0,278431
bgG=0,372549
bgB=0,47451
RandomLooks=1
HideHelmet=0
ShowParticle=1
KnightEyeGlow=1
V310=0
DBackground=0
BackgroundImage=
Model=World\Kalimdor\silithus\passivedoodads\ahnqirajglow\quirajglow.m2
[Graphics]
FSAA=0
AccumulationBuffer=0
AlphaBits=8
ColourBits=32
DoubleBuffer=1
HWAcceleration=8231
SampleBuffer=0
StencilBuffer=8
ZBuffer=24
-
There is no way to get the source of this crash as -- as always -- the backtrace is useless.
Steff: Really, FIX IT.
-
1. Why Noggit_Template. It must be renamed like descripted in the manual.
wiki/index.php5?title=Noggit_user_manual#The_config_file (http://modcraft.io/wiki/index.php5?title=Noggit_user_manual#The_config_file" onclick="window.open(this.href);return false;)
2. Delete custom patches in your wow folder. Use one wow folder for noggit set over config file and one for Testing custom patches and for the source of Modelviewer.
1043 - (MPQ.cpp:47): [Debug] Opened archive D:Program Files (x86)World of Warcraft 3.3.5.12340Data/patch-4.MPQ
I havend one single bug in the last 3 month that was not a problem of wrong settings, except the WMO and UID thing that cause no crash. Most time bad custom patches inside wow or Noggit setup with compatibillity mode under windows 7 what should not be done anymore. Then noggit crash if you try to add a model that dont exist.