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Content creation => Level Design => Topic started by: Ilc on May 01, 2013, 08:14:33 pm
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Hi, im not sure if this is the right section to post this in but is there any way to get the cataclysm water into patch 3.3.5a WoTLK? If so is this done by a patch or something with the DBC's?
I'd love to hear some more information about this
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http://www.ownedcore.com/forums/world-o ... ading.html (http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/260505-tech-showoff-different-water-vertex-shading.html" onclick="window.open(this.href);return false;)
You can get quite a similar replication to that of post-WOTLK water graphics, however it is by no means easy and there is no tutorial for it.
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So, it's possible or impossible? (that thread is very outdated (2009))
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This would probably be the best thing ever, but sadly there doesn't seem to be hardly any info on it.
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So, it's possible or impossible? (that thread is very outdated (2009))
So what if it was posted a while ago? It says test files are available to use since 3.0. So any patch more than 3.0 will contain them.
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http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/260505-tech-showoff-different-water-vertex-shading.html
You can get quite a similar replication to that of post-WOTLK water graphics, however it is by no means easy and there is no tutorial for it.
Thank you very much stoneharry, ill look into it as soon as I can :-)
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Ok, I'll ask the question in another way: Has anybody ever managed to do this?
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something close to cata water)
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And how?
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And how?
You can get similar effects by modifying the LiquidTypes.dbc. However, this does not include ripples, shore lines, waves etc. To get it close to Cataclysm as Schlumpf did, you need to have quite a big of knowledge about the WoW binary and reverse engineering, as some shaders needed to be enabled as far as I am aware.
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as Steff said: Schlumpf did nothing. only dbc
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as Steff said: Schlumpf did nothing. only dbc
Hmm it can't be just liquidtype.
"There are testing files in the current version. They have been in since 3.0. Well, at least they don't let people pay for the new expansion. "
"There is also a switch to reduce the level of detail of the water. You can disable the reflections etc."
"Such things are made with shaders, namely ProcedualTestWater. Shaders modify geometry (waves) as well as textures on the GPU. There is no M2 containing water. Its just a simple TRIANGLE_STRIP (I guess.. it could also be quads..) being modified via these shaders.
Its sadly not that easy to get ingame and I therefore cant supply a patch doing it."
These posts imply other modifications. ProcedualTestWater is a BLP if I remember correctly? I have not researched the matter much but it is implied that a lot more is at work.
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as Steff said: Schlumpf did nothing. only dbc
So if I get this right you can basicly copy LyquidType.dbc from cataclysm and convert it to the WoTLK version to get the cata water?
Im not an expierenced DBC converter nor do I understand everything from it but this sounds like an easy solution.
Correct me if im wrong
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Copying the DBC does nothing, so no, that won't result in anything. The easiest and most reliable way to fake it is by using plain-blue water BLPs instead of the normal ones. People did that for years now. Getting the correct water is not really possible without binary modifications though. I did not simply edit the DBC back then.
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Copying the DBC does nothing, so no, that won't result in anything. The easiest and most reliable way to fake it is by using plain-blue water BLPs instead of the normal ones. People did that for years now. Getting the correct water is not really possible without binary modifications though. I did not simply edit the DBC back then.
Which modifications did you make?
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The easiest and most reliable way to fake it is by using plain-blue water BLPs instead of the normal ones
That what he wrote to do?
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With plain-blue BLPs water become look like glass, but on screens there was something like cata water)
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It requires client editing but it isn't impossible.
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Depends on opercity. Bernd did his wather this way.
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In fact, I edited the client, never replaced textures. There were issues with getting the new shader to work as it requires more attributes (variables) being set in the client than with the old shaders: It needs depth of water etc. I can't tell you exactly, what I edited back then, though. It was more guessing than properly doing it and resulted in quite a bit of visual artifacts, e.g. when looking from some angle it completely disappeared.
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In fact, I edited the client, never replaced textures. There were issues with getting the new shader to work as it requires more attributes (variables) being set in the client than with the old shaders: It needs depth of water etc. I can't tell you exactly, what I edited back then, though. It was more guessing than properly doing it and resulted in quite a bit of visual artifacts, e.g. when looking from some angle it completely disappeared.
I see...I wish we could make it work properly, perhaps if we added the improved shaders from the Cata alpha and forced the client to use them?