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Wrath of the Lich King Modding => Serverside Modding => Topic started by: Daweo on March 26, 2014, 10:22:04 pm

Title: [C++] [QUESTION] Model collision scale
Post by: Daweo on March 26, 2014, 10:22:04 pm
Hello everyone..

Is there any way to set character collision scale? Better explanation will be in an example.

Here is the example:
At first, I have some hole in the wall. My character (for example Tauren) cant go through. Then I use spell or script which change my character model (Native model) and scale into something small (for example Rat). But I still cant go throgh.

So, Can I change collision "mask" of previous model?

(By the way, Other character models like dwarf or undead, can go through.)

If somebody know, please help me....

And sorry for my english...
Daweo
Title: Re: [C++] [QUESTION] Model collision scale
Post by: Alastor on April 21, 2014, 04:59:24 am
i dont think there is any "server side" way how to solve it
Collisions are in models
ofc with tauren morphed to rat u srsrly never go throuh :D
his bounding box / collision box (for most of tiem those two have same range) is by Race&Gener (by model)
but maily .. by model you have loaded by server .. when you are playing as tauren your collision (even morphed to rat) is permanent

idc there are soem hacks that can change your collision box and write it in loaded memory of WoW so your tauren will break through

thats all i can tell you ..
Title: Re: [C++] [QUESTION] Model collision scale
Post by: Daweo on April 21, 2014, 04:54:28 pm
Thank You very much... :)