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Messages - sjustin1996

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"Retro-Porting" / [QUESTION] [WotLk] Ported WOD Weapon
« on: January 05, 2016, 07:50:51 am »
I've ported a WOD weapon down to WOTLK. It was working earlier today, and I think I screwed something up at some point because after it worked in-game, I tried adding missing referenced textures (smoke_1.blp, etc) and the model is no longer appearing in-game after I made this modifications. I've re-extracted it and used the TagTeamConverter on it and it still isn't working anymore. Not sure what happened. Whenever I open it (and a few other models) in 010 editor I get an error that says, at different places (depending on the m2 file that isn't working in-game) that the "Template passed end of file at variable _____" (different variables for each file). I assume that my 010 editor is having problems converting the file (since that's what the converter is based around) and that it simply isn't getting converted and so it is appearing invisible in-game (which is what would happen if it wasn't converting at all).

I'm not sure what exactly is going wrong though, so any help would be appreciated :/

-- I had added an itemdisplayinfo.dbc entry for the items and I haven't changed the dbc since before they were working, so I don't think that could be the problem.

EDIT: The error I'm getting in 010 for polearm_2h_draenorcrafted_d_01_c.m2 is:
*ERROR Line 433: Template passed end of file at variable 'timestamp'.

EDIT2: The error I'm getting in 010 for mace_1h_draenorraid_d_01.m2 is:
*ERROR Line 427: Template passed end of file at variable 'nValues'.

EDIT3: Those seem to be the only 2 errors I'm getting with any of the bugged .m2 files at the moment.

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"Retro-Porting" / Re: [QUESTION:WotlK] Ported WOD Weapon
« on: December 12, 2015, 02:18:41 am »
Quote from: "Amaroth"
General rule - when you see green texture, it means that texture couldn't be applied on that place. So it has either incorrect (corrupted) BLP file, or that BLP file is simply missing. Check that model in 010 and find list of textures used (just search for .blp) and check if you have all listed textures in you MPQ. If you do, check if those textures are all OK (if they don't have wrong size or something like that). If you lack some of textures noted there, get them. Or create a new (transparent?) custom ones.
That's probably the issue, since I did see multiple textures that I didn't recognize the name of. I'll have to go find them and add them, thank you!

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"Retro-Porting" / [QUESTION:WotlK] Ported WOD Weapon
« on: December 10, 2015, 04:31:58 am »
I have ported a WOD weapon down to 3.3.5 but I am noticing some problems with it.

I'm not sure how to fix this, or if I can? This is my first time even attempting this.

I've included a screenshot of my problem below. Thanks for any help!


4
Miscellaneous / Re: [QUESTION:WotlK] Custom Class Resource?
« on: December 07, 2015, 03:09:55 am »
Quote from: "stoneharry"
You could quite easily interface with a Lua script to do this quite easily. Modifications to FrameXML only required.

Could you point me towards a slightly more specific starting point? I'm very new to this, but I intend to figure it out on my own for the most part.

Thank you

5
Miscellaneous / [QUESTION:WotlK] Custom Class Resource?
« on: December 06, 2015, 11:28:01 am »
I've been looking around a bit to try and find some kind of tutorial or pointers on how to create a custom resource for a custom class to use. I haven't found anything except a bunch of people commenting that they are capable of it.

Is there anything existing that I've simply missed? If not, is there anyone who knows how to do this that could point me in the right direction? I can find almost no information on this subject.

EDIT: Using TrinityCore for my server

Thanks

6
Serverside Modding / Re: [SOLVED] TrinityCore Spaced names
« on: October 12, 2014, 08:13:26 am »
Quote from: "40thzombie"
Does anyone know how to Enable spaced names on a trinity Server?
Man it would be super cool to know how this was solved.

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