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Wrath of the Lich King Modding => Serverside Modding => Topic started by: Crow1177 on April 28, 2016, 03:12:29 am

Title: [TUTORIAL:Database] [WoD] 
Post by: Crow1177 on April 28, 2016, 03:12:29 am
Hey guys, I am playing on OTTCONNECTS 6.2.4 WoD Repack and I am wondering. If someone could script a GM command so that I can mod the scales of objects in game and how to install it. I am a bit of a noob, so please work with me/ :D
Title: Re: [TUTORIAL:Database] [WoD] 
Post by: Steff on April 28, 2016, 08:43:00 am
You can only change gObjects. There are already gm commands for this. Have a look at Trinitys dokumentation.
Title: Re: [TUTORIAL:Database] [WoD] 
Post by: Officialbasement on April 28, 2016, 09:34:02 am
Quote from: "Crow1177"
Hey guys, I am playing on OTTCONNECTS 6.2.4 WoD Repack and I am wondering. If someone could script a GM command so that I can mod the scales of objects in game and how to install it. I am a bit of a noob, so please work with me/ :D

There is a much faster way for you to add/scale/copy objects and that is by using Noggit 1.4SDL

Here is a tutorial how to set it up, i got 3.3.5 WOTLK and its working perf, don't know about 6.2.4 yet sorry.

viewtopic.php?f=48&t=10109 (http://modcraft.io/viewtopic.php?f=48&t=10109" onclick="window.open(this.href);return false;)
Title: Re: [TUTORIAL:Database] [WoD] 
Post by: Steff on April 28, 2016, 12:54:26 pm
Depands on the point if he wants to move game objects or fixe adt objects.

There is no finished useable map editor for wod. You can only do own custom maps and convert them to wod.
Neo is able to edit wod maps but you can only rotate and tile models as fare i know. Move dont work and sizing i havend tested .
Title: Re: [TUTORIAL:Database] [WoD] 
Post by: Crow1177 on April 29, 2016, 01:10:51 am
Thank you guys for the responses and for being so quick. Steff I have looked for a GM command to let me mod the scales of m2 objects but I canno't find one. I did find one however "Gobject set size" but when I try to use the commnad in game it says it does not exist. The ACC is an Admin account.
Title: Re: [TUTORIAL:Database] [WoD] 
Post by: Steff on May 02, 2016, 11:48:35 am
I had a look for you in the database. The gameobject table has no size value in it, but the template has.
So you need to create a template for every object and size combination you want and span then an instance of this template ingame.

There is also no command for this. You will need to edit the database direct.
Use heidiSQL to connect and have a look at the 2 mentioned tables.
Title: Re: [TUTORIAL:Database] [WoD] 
Post by: Rockfire on May 25, 2016, 08:52:50 pm
Or you can use Rochet2's Objscale patch. It's compatible with the 6.x branch. It's not perfect and sometimes it requires a relog, or to be teleported away from the gameobject, but it works.

https://rochet2.github.io/Objscale.html (https://rochet2.github.io/Objscale.html" onclick="window.open(this.href);return false;)
Title: Re: [TUTORIAL:Database] [WoD] 
Post by: Ascathos on May 26, 2016, 04:19:35 pm
Quote from: "Rockfire"
Or you can use Rochet2's Objscale patch. It's compatible with the 6.x branch. It's not perfect and sometimes it requires a relog, or to be teleported away from the gameobject, but it works.

https://rochet2.github.io/Objscale.html (https://rochet2.github.io/Objscale.html" onclick="window.open(this.href);return false;)
This does not work with a repack, though.

But it's a valid and good addition.