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Wrath of the Lich King Modding => Serverside Modding => Topic started by: Criminon on November 20, 2011, 10:53:03 pm

Title: [QUESTION] Custom Level Aggro Radius
Post by: Criminon on November 20, 2011, 10:53:03 pm
I've noticed in custom levels, players tend to aggro everything. What is the defining dbc or table that governs this? (using skyfire)

Once again, any help would be greatly appreciated!
Title: Re: [QUESTION] Custom Level Aggro Radius
Post by: Eluo on November 21, 2011, 02:50:01 pm
Normally it shouldn't differ from anything else...
As i could see from your other posts that you are using mostly gameobjects:
You do know that gameobjects don't have any sight collision as they are not in the vmaps?

Not sure how you define "agro everything" but i assume that this is the source of the problem.
Title: Re: [QUESTION] Custom Level Aggro Radius
Post by: Criminon on November 21, 2011, 06:26:10 pm
Quote from: "Eluo"
Normally it shouldn't differ from anything else...
As i could see from your other posts that you are using mostly gameobjects:
You do know that gameobjects don't have any sight collision as they are not in the vmaps?

Not sure how you define "agro everything" but i assume that this is the source of the problem.


Nope, haha, I'm not that stupid. I'm talking about being level 90, standing a great deal away from a few 86 npcs, and being spotted immediately by them as they bum rush me. The same would happen if say I went to the barrens. Level 20s would spot me as if I was a level 1. Sorry for not explaining better, and thanks for answering!