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Serverside Modding / Custom UI and Gameplay
« on: October 10, 2012, 05:41:46 pm »
Hello sory for my english,
I am interested more in the model and changing the emulation, but a question nagging me for some mind temp, I would like to get an answer before the breakthrough.
Is it possible to radically change the gameplay in world of warcraft?
Eg
Add one-fourth talent tree
-Radically changing the allocation system such talents as the game with allods ruby.
![](https://i64.servimg.com/u/f64/12/34/59/78/skill_10.png####)
Example ruby on the game allods online.
Each lvl in addition to winning a talent point saves ruby to validate a checkbox.
And more generally through a client development Lua / XML interface for server and core (mangos) can add your new system?
Or the client imposes a limitation?
If the answer is positive the possibility deviene truly infinite.
-Game Store
Novel mechanism-
New location-equipment ...
Thank you for read,
cordially
Florian
I am interested more in the model and changing the emulation, but a question nagging me for some mind temp, I would like to get an answer before the breakthrough.
Is it possible to radically change the gameplay in world of warcraft?
Eg
Add one-fourth talent tree
-Radically changing the allocation system such talents as the game with allods ruby.
![](https://i64.servimg.com/u/f64/12/34/59/78/skill_10.png####)
Example ruby on the game allods online.
Each lvl in addition to winning a talent point saves ruby to validate a checkbox.
And more generally through a client development Lua / XML interface for server and core (mangos) can add your new system?
Or the client imposes a limitation?
If the answer is positive the possibility deviene truly infinite.
-Game Store
Novel mechanism-
New location-equipment ...
Thank you for read,
cordially
Florian