Assembling the tooltips is hardcoded iirc.
You'd need to find the function, then find where the different parts of it are added, possibly needing to move quite a lot of assembly. Without experience in reverse engineering and assembly, this'd most possibly not feasible.
function PlayerTalentFrameTalent_OnEnter(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetTalent(PanelTemplates_GetSelectedTab(PlayerTalentFrame), self:GetID(), PlayerTalentFrame.inspect, PlayerTalentFrame.pet, PlayerTalentFrame.talentGroup, GetCVarBool("previewTalents")); local canLearn = nil; local wrapRest = false; local l = GameTooltip:NumLines(); if (_G["GameTooltipTextLeft"..l]:GetText() == "Click to learn") then canLearn = true; wrapRest = true; l = l - 1; end local tmp = {}; local r = true; local i = 1; for c=1, l do r = true; local n = {}; local left = _G["GameTooltipTextLeft"..c]; local right = _G["GameTooltipTextRight"..c]; if ( left ) then n.w = true; n.r1, n.g1, n.b1 = left:GetTextColor(); local t = left:GetText(); if ( strsub(t, 1, 8) == "Requires" ) then n.w = wrapRest; if ( strsub(t, -7) == "Talents" ) then local d = tonumber(strmatch(t, "%d+")) / 5; t = gsub(t, "%d+", d); wrapRest = true; if ( d <= PlayerTalentFrame.pointsSpent + PlayerTalentFrame.previewPointsSpent ) then n.r1 = 1.0; n.g1 = 1.0; n.b1 = 1.0; r = false; if ( canLearn == nil ) then canLearn = true; end end elseif ( not wrapRest ) then canLearn = false; end end n.t1 = t; end if ( right ) then n.r2, n.g2, n.b2 = right:GetTextColor(); n.t2 = right:GetText(); end if ( r ) then tmp[i] = n; i = i + 1; end end i = nil; GameTooltip:ClearLines(); for i=1, #tmp do if ( tmp[i].t1 and tmp[i].t2 ) then GameTooltip:AddDoubleLine(tmp[i].t1, tmp[i].t2, tmp[i].r1, tmp[i].g1, tmp[i].b1, tmp[i].r2, tmp[i].g2, tmp[i].b2); elseif ( tmp[i].t1 ) then GameTooltip:AddLine(tmp[i].t1, tmp[i].r1, tmp[i].g1, tmp[i].b1, tmp[i].w); elseif ( tmp[i].t2 ) then GameTooltip:AddDoubleLine("", tmp[i].t2, 0, 0, 0, tmp[i].r2, tmp[i].g2, tmp[i].b2); end end if ( canLearn ) then GameTooltip:AddLine("Click to learn", 0, 1, 0, true); end GameTooltip:Show();end