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Wrath of the Lich King Modding => Serverside Modding => Topic started by: axional on August 11, 2014, 08:59:00 am
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How can I make certain abilities go past the cap? For example, hunter's deterrance, rogue's evasion. I use trinity core.
I'm also not sure if I posted this in the right section. Sorry if I never. D:
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You can edit the cap in the worldserver.conf.
In the standard worldserver.conf it should be at line ~1990 (click here and scroll to line 1990: https://github.com/TrinityCore/TrinityC ... .conf.dist (https://github.com/TrinityCore/TrinityCore/blob/master/src/server/worldserver/worldserver.conf.dist" onclick="window.open(this.href);return false;) )
EDIT: nvm, i should read the whole post.
Can you post some spell ids? I'll check if they are in the core or in the DBCs, but i think it is in the DBCs.
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There are also cap scripts in StatSystem.cpp . Check them.
void Player::UpdateParryPercentage()
{
const float parry_cap[MAX_CLASSES] =
{
65.631440f, // Warrior
65.631440f, // Paladin
145.560408f, // Hunter
145.560408f, // Rogue
0.0f, // Priest
65.631440f, // DK
145.560408f, // Shaman
0.0f, // Mage
0.0f, // Warlock
0.0f, // ??
0.0f // Druid
};
So, as I understand you need core script with your spells in cases to make them ignore stat caps.
Or just make higher caps for some classes.