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Messages - athert

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Serverside Modding / Re: Levelling an NPC to match your level
« on: July 04, 2016, 04:04:26 pm »
Of course it is possible but you need to resolve some design problem and thats bigger problem then code it. When you level NPC and what level you achieve? for example.. if you have 1vs1 then its pretty simple, but what if you (lvl10) fight with npc and then "wild player appears" with higher level then your and attack to this npc? will this npc change level to "current higher level" or will stay on level 10? If you want it, then when it happens? You can have level 1 attacking and level 80 healing, that NPC will never know about this healer and you will need to check players in radius. And what if you (lvl80) attack to NPC and then run away and some level 10 will attack this npc? will this npc stay on that high level or move to level 10? if you have solution to this problem, then its great and you can start to code. For example (i havent trinity near me so i will just say some low design how i will do it), if i will attack npc with level 20, then npc will immediately (before dealing damage) push yourself to that level. I think you can level NPC ingame, but if not, there is still calculation in code somewhere so you can make "ghost level" and just push that level to calculation and not "original" level of npc. I dont know (if you cant level ingame) if you will achieve that every player will see your level and not original (what im saying is that core can store level per template and not per npc. So if you will have ghost level for NPC then player will still see original level from template and not your ghost level). uff.. so.. its possible, i dont know how much time you will need + how great will looks like but its 100% possible with some time :)

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Serverside Modding / Re: [HELP] Moving objects
« on: July 17, 2012, 10:39:15 am »
Yup i have this problem too.. i try define my object ( FindNearestGameObject ) and i try move with him ( MovePosition ) bud object doesnt respond ( only " MonsterSay " test.. ).

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Serverside Modding / Fly mount on Azeroth ( or Own map )
« on: June 26, 2012, 10:48:10 am »
Hi all.. i have one problem with Fly mount on my own map. I look at spell.cpp and etc., but i cant find something about " allow " flying ( something " if(map != 530 ){ // no you really cant fly on this map } ).. i look on internet but i find something only for ArcEmu or Tc2 but only for old version.. my server work on TC2.
Sry for bad english and thanks for read.. :)

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Yup i have it.. i post here picture with my AreaTable,Map.dbc and Adt..reallly i dont know where is problem  :|  


5
1. Thats new for me.. i create new maps with ad.exe and put it to my server
2. I do it.. i try ID " 4990 " 7500 " and " 8500 "
3. I cant search " AreaID painter ".. i put AreaID to my Zone ( example " MyZone_5_5.adt " )
4. I do it too..
Result: nothing :D I dont know, i try everything and still no result.. i go try something new.. and thanks Steff for you patience :)

6
Hmm.. i dont know but still dont work for me.. Steff can you see us how you have edited AreaTable.dbc ?
I have all right ( uhm.. maybe ), but i cant see zone name in Who list. I have my Character save on map " 730 " ( thats my map ID ) and.. dont work.. ( if i write .gps.. i have " Map:730(Island) Zone:0 (Unknown) Area:0 (Unknown).. ".. but i can see Zone name above Minimap.. i dont get it.. )

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Level Design / Re: [Question][New map] Name in server.
« on: November 07, 2011, 02:46:47 pm »
Im sry for Double post but i wanted to ask you if you do not know the answer to my question. I now change my map files but still doesnt work it :/ ( in .gps i can see my map name but zone and area is " unknown " ( and upon minimap i can see zone name ))

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Level Design / Re: [Question][New map] Name in server.
« on: October 07, 2011, 02:57:51 pm »
I have this problem too. Map and AreaTable is correctly ( in patch and on server side ) but ingame in " who list " is all " Unknown ". I dont know.. i try set .gps and zone/area is " unknown " But i see area name upon minimap so i dont know where is problem :/

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Level Design / [Question] Map from Noggit crash.
« on: September 27, 2011, 04:30:41 pm »
Hi.. I have another problem. I recreated " Tanaris " and everything is OK.. I save it, set it to patch etc.
If i teleport myself to Tanaris -> " http://imageshack.us/photo/my-images/33 ... 62116.jpg/ " I can see it, but if im 50yard before map, my game crash -> " http://imageshack.us/photo/my-images/33 ... eport.jpg/ ".

I dont know why my game crash. I try change texture, change map height etc. but i dont know..

Thanks for read this post. ( And sorry, im not good in english ;) )

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