<Frames> <CheckButton name="CharacterCreateRaceButton1" inherits="CharacterCreateRaceButtonTemplate" id="1"> <Anchors> <Anchor point="TOP" relativePoint="TOP" x="-50" y="-43"/> </Anchors> </CheckButton> <CheckButton name="CharacterCreateRaceButton2" inherits="CharacterCreateRaceButtonTemplate" id="2"> <Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton1" relativePoint="BOTTOMLEFT" x="0" y="-14"/> </Anchors> </CheckButton> <CheckButton name="CharacterCreateRaceButton3" inherits="CharacterCreateRaceButtonTemplate" id="3"> <Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton2" relativePoint="BOTTOMLEFT" x="0" y="-14"/> </Anchors> </CheckButton> <CheckButton name="CharacterCreateRaceButton4" inherits="CharacterCreateRaceButtonTemplate" id="4"> <Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton3" relativePoint="BOTTOMLEFT" x="0" y="-14"/> </Anchors> </CheckButton> <CheckButton name="CharacterCreateRaceButton5" inherits="CharacterCreateRaceButtonTemplate" id="5"> <Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton4" relativePoint="BOTTOMLEFT" x="0" y="-14"/> </Anchors> </CheckButton> <CheckButton name="CharacterCreateRaceButton6" inherits="CharacterCreateRaceButtonTemplate" id="6"> <Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton5" relativePoint="BOTTOMLEFT" x="0" y="-14"/> </Anchors> </CheckButton> <CheckButton name="CharacterCreateRaceButton7" inherits="CharacterCreateRaceButtonTemplate" id="7"> <Anchors> <Anchor point="TOP" relativePoint="TOP" x="50" y="-43"/> </Anchors> </CheckButton> <CheckButton name="CharacterCreateRaceButton8" inherits="CharacterCreateRaceButtonTemplate" id="8"> <Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton7" relativePoint="BOTTOMLEFT" x="0" y="-14"/> </Anchors> </CheckButton> <CheckButton name="CharacterCreateRaceButton9" inherits="CharacterCreateRaceButtonTemplate" id="9"> <Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton8" relativePoint="BOTTOMLEFT" x="0" y="-14"/> </Anchors> </CheckButton> <CheckButton name="CharacterCreateRaceButton10" inherits="CharacterCreateRaceButtonTemplate" id="10"> <Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton9" relativePoint="BOTTOMLEFT" x="0" y="-14"/> </Anchors> </CheckButton> <CheckButton name="CharacterCreateRaceButton12" inherits="CharacterCreateRaceButtonTemplate" id="12"> <Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton10" relativePoint="BOTTOMLEFT" x="0" y="-14"/> </Anchors> </CheckButton> <CheckButton name="CharacterCreateRaceButton11" inherits="CharacterCreateRaceButtonTemplate" id="11"> <Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton12" relativePoint="BOTTOMLEFT" x="0" y="-14"/> </Anchors> </CheckButton>
Neither is this server side modding, nor do we know how you define "as wanted". Also, the forum lets you add screenshots as attachment.
RACE_ICON_TCOORDS =
The problem is your relative anchor points.Look at button 11 (which I am assuming is Worgen.<CheckButton name="CharacterCreateRaceButton11" inherits="CharacterCreateRaceButtonTemplate" id="11"> <Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton12" relativePoint="BOTTOMLEFT" x="0" y="-14"/> </Anchors> </CheckButton>It is relative to button 12,If you look at Button 1 and button 2 you will see that button 2 positions itself based on where button 1 is, meaning if you move button 1, button 2 will move aswell, because it is anchored to it. Then, button 3 is anchored to button 2, so if you button 2 moves, so does button 3. And of course this works as a chain. Button 1 moves, makes button 2 move, which makes button 3 move. This continues till button 6.Button 7, is just like button 1, it has it's own starting point on the page to anchor to. Then 8, follows it onward from there and so on.You need your new buttons to follow the right buttons. Button 11 needs to be anchored to button 6, and button 12 needs to be anchored to button 10. That's if button 11 is Worgen and button 12 is Goblin.