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Messages - Thelichekinge

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1
Serverside Modding / Wod 6.2.3 garrison script
« on: March 15, 2016, 06:14:45 pm »
Hello all
I look for the script of the garrison you have ?

2
Serverside Modding / Cmake Error
« on: December 15, 2015, 09:41:08 pm »
Hello i have cmake error
link to logs error : https://mega.nz/#!4pgGFZ7Y!4vFM0nCFaRDK ... ZVhVxR9vh8

3
Miscellaneous / Re: [QUESTION] add stable slot
« on: August 15, 2015, 09:47:49 pm »
ok thanks you :)

4
Miscellaneous / Re: [QUESTION] add stable slot
« on: August 15, 2015, 05:58:43 pm »
Bump

5
Miscellaneous / [QUESTION] add stable slot
« on: August 13, 2015, 07:10:58 pm »
it is possible to add a stable slot on 3.3.5 and how? thanks you

6
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: July 24, 2015, 02:47:38 am »
Quote from: "phantomx"
Textures are wrongly placed.
how well placed ?

7
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: July 24, 2015, 02:27:43 am »
i have a probleme :

8
THANKS YOU I have added mag'har orc :)

9
"Retro-Porting" / Re: WoD Warlord Models [Question]
« on: March 21, 2015, 08:42:39 pm »
Quote from: "PhilipTNG"
Quote from: "Thelichekinge"
I'm not replace ^^
i have added :) it is easy :)
/sigh.... you're offtopic. It's not whether it's easy or not or if it's a replace or not, This thread is meant to help out the poster. Not to try to make a name for yourself by showing off what you can do while using someone's converter program.

If you want to show off, go here: viewtopic.php?f=5&t=7510
i'm sorry :(

10
"Retro-Porting" / Re: WoD Warlord Models [Question]
« on: March 21, 2015, 02:46:35 pm »
Quote from: "PhilipTNG"
I have a 90 minute guide for Hand Porting 2 WoD Weapon models down to WoTLK 335a, it should in some ways give you a better idea of how the conversion process works and should be about the same with Creature models, however you'll have to do something about the Camera, but I think it's good to do it by hand first then look into using programs and shortcuts that others have made, so that when you do hit a wall and get errors, you have an idea of what to look at to solve your issues on your own then rely on others that may sometimes take up to a week to respond.... (ie Me to Phantom lol)

[media:bsg70m5z]https://www.youtube.com/watch?v=0tMkRf-KX6A[/media:bsg70m5z]

Stuff I used in the video should be listed in the YouTube Video's Description.

For creatures, do as the link that PhantomX responded with and set it to 0 on the count and the 0h on the location fields, as that particular thread says to do. That's a good step for starters, once you get more into the rhythm of things, you can look into inserting in some actual camera data. :) , take it in stride, don't try to bundle it all up at once.
I'm not replace ^^
i have added :) it is easy :)

11
Noggit / Re: Bug noggit
« on: March 09, 2015, 07:48:08 pm »
Quote from: "Amaroth"
Quote from: "Thelichekinge"
E:JeuxWorld of Warcraft
This is how it must look like. You are defining path to folder, not to file, which means you have to place that  at the end of string.
Thanks you
Draenor 3.3.5 not work for noggit ??

12
"Retro-Porting" / Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« on: March 08, 2015, 07:42:26 pm »
it is possible to see the portal repair ?

13
Noggit / Re: Bug noggit
« on: March 06, 2015, 09:32:55 pm »
Quote from: "Syama108"
Quote from: "Thelichekinge"
Quote from: "Amaroth"
Wrong/unset data path in config file.
my wolrd of warcraft folder : E:JeuxWorld of Warcraft


Path = E:JeuxWorld of Warcraft in the config file?
Yes

14
Noggit / Re: Bug noggit
« on: March 06, 2015, 06:09:43 pm »
Quote from: "Amaroth"
Wrong/unset data path in config file.
my wolrd of warcraft folder : E:JeuxWorld of Warcraft

15
Noggit / Bug noggit
« on: March 06, 2015, 06:00:34 pm »
i'have error
1 - (Noggit.cpp:444): Noggit Studio - 3.166
2 - (Noggit.cpp:250): Using config file.
2 - (Noggit.cpp:453): Game path: E:World of Warcraft
2 - (Noggit.cpp:457): Project path: E:project01
2 - (Noggit.cpp:301): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientAreaTable.dbc" could not be opened. This application may crash soon as the file is most likely needed.
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientMap.dbc" could not be opened. This application may crash soon as the file is most likely needed.
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLoadingScreens.dbc" could not be opened. This application may crash soon as the file is most likely needed.
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLight.dbc" could not be opened. This application may crash soon as the file is most likely needed.
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightParams.dbc" could not be opened. This application may crash soon as the file is most likely needed.
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightSkybox.dbc" could not be opened. This application may crash soon as the file is most likely needed.
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightIntBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightFloatBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
5 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientGroundEffectDoodad.dbc" could not be opened. This application may crash soon as the file is most likely needed.
5 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientGroundEffectTexture.dbc" could not be opened. This application may crash soon as the file is most likely needed.
5 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLiquidType.dbc" could not be opened. This application may crash soon as the file is most likely needed.
301 - (Video.cpp:202): [Debug] GL: Version: 4.4.0
301 - (Video.cpp:203): [Debug] GL: Vendor: NVIDIA Corporation
301 - (Video.cpp:204): [Debug] GL: Renderer: GeForce 820M/PCIe/SSE2
302 - (FreeType.cpp:133): [Error] FT_New_Face failed (there is probably a problem with your font file)
302 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

304 - (StackWalker.cpp:1133): [Error] OS-Version: 6.2.9200 () 0x300-0x1
429 - (StackWalker.cpp:1133): [Error] 00CEFA3C (noggit): (filename not available): (function-name not available)
429 - (StackWalker.cpp:1133): [Error] 00C9009C (noggit): (filename not available): (function-name not available)
429 - (StackWalker.cpp:1133): [Error] 60943254 (MSVCR110): (filename not available): abort
429 - (StackWalker.cpp:1133): [Error] 00D046C0 (noggit): (filename not available): (function-name not available)
430 - (StackWalker.cpp:1133): [Error] 77889E03 (KERNELBASE): (filename not available): UnhandledExceptionFilter
430 - (StackWalker.cpp:1133): [Error] 77DFF405 (ntdll): (filename not available): LdrSetAppCompatDllRedirectionCallback
430 - (StackWalker.cpp:1133): [Error] 77DAB57A (ntdll): (filename not available): RtlInitializeExceptionChain

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