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Wrath of the Lich King Modding => Serverside Modding => Topic started by: Bradwin on March 09, 2017, 04:43:41 pm
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What SQL and .dbc files must I edit when making a new spell, and in which order?
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That depends a LOT on what you want to achieve. Spell.dbc (only). Or dozen of DBCs and database tables. But I'd say it should be obvious that you need to take a look in general on database and DBC tables with "spell" in their name...
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If you havend seen already.
http://www.modcraft.io/index.php?topic=7850.0
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Thanks for pointing me towards this tool. I got it, configured it, and made a new spell. The spell itself works succesfuly, but the character stats and abilities won't show. I also get a lagspike whenever I cast the ability. http://imgur.com/a/3i3xc
It's a simple instant melee spell dealing 125% weapon damage on a 2.5 sec cooldown.
I only replaced the Spell.dbc in the core DBC folders, and put the new Spell.dbc inside my custom patch.
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Did you put the dbc into your local patch?
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Local patch? Do you mean the patch that contains my new content (patch-4.MPQ)? Or the DBCs in the Server bin>Release? I replaced the server spell.dbc with my new one, then put the same spell.dbc I replaced serverside in my patch, in the DBFilesClient folder. I solved the lag issue (had to turn .gm off)
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You have the patches in data and some in your local folder. The locals overwrite the stuff contained in the corresponding non local patches. The local folder is depending on your language named different. Dede enus frfr and so on.
All interface files and dbcs should go into a local patch. Dede 4 for me.
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I made a new patch, patch-enGB-4.MPQ. Put my edited Interface and DBFilesClient folders in it and then put it in my data/enGB folder. Tried renaming it to just enGB-4.MPQ, and it still didn't work. Also discovered that I can't open my talent and achievement tabs.