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Featured => Noggit => Topic started by: Steff on July 06, 2014, 11:24:54 pm
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Never save two times in sdl1.3. Always close and reopen after saving.
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That’s absurdly inconvenient. With frequent saves being necessary due to general instability, that means closing+reopening hundreds of times during the course of a few hours…
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Yes. Not hundred times. I save around every 5 minutes. Thats 12 times per houre. And i also test the made stuff every half houre ingame. Feel free to fix the bug. Noggit is open source.
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I noticed, that texture swapped areas don't save their texture. So, when I swap the texture, save and reopen the map, the texture wouldn't be changed. I tried adding wmos and m2s to the map first, and then swap the texture. After I saved and reopened the map, the texture was gone, but the wmos and m2s are still there.
The log says:
[Error] Is "C:/Users/Bad/Desktop/Games/World of Warcraft/world/maps/azeroth/azeroth_38_26.adt" really a location I can write to? Saving failed.
I checked the folder, to see if the file exists (it does). It seems like noggit doesn't detect the file properly.
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You should not use existing stuff for your maps.
Read the tutorial series and do it like it isndescriped there.
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I'll take a look. Thanks.