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Author Topic: [QUESTION] How to enable all skins for players?  (Read 3792 times)

Ascathos

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Re: [QUESTION] How to enable all skins for players?
« Reply #15 on: April 19, 2013, 08:41:13 pm »
Quote from: "schlumpf"
http://www.wowdev.wiki/index.php?title=CharSections.dbc

Flags are explained on the bottom..
Which would point out to my note again. Try and see if it's still restricted - I don't believe so.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

flagg78

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Re: [QUESTION] How to enable all skins for players?
« Reply #16 on: April 20, 2013, 01:26:30 am »
the flags listed on that dev page dont match how they are in my dbc. in my charactercestion dbc they work as i listed.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [QUESTION] How to enable all skins for players?
« Reply #17 on: April 20, 2013, 11:42:46 am »
flagg78: They do. I even did not look at the wiki and just looked at what was written here in this thread:
Quote
the skins that cant be used are marked at 0x8, deathknights are 0x5 and normals are 0x11
Thus we can tell about 0x8, 0x4, 0x1, 0x10. As 0x1 is in both, deathknight and normal, it seems to be playable. 0x8 is in npc skins only, in addition to being separate. thus it is npc. leaving 0x4 and 0x10. the other part of deathknight,playable needs to be deathknight, thus 0x4 is DK. Leaving 0x10 without known meaning and 0x2 with being unused.
thus:
0x1: playable
0x2: ?
0x4: dk
0x8: npc
0x10: ?
which matches the one in the wiki.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fearless_wind

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Re: [QUESTION] How to enable all skins for players?
« Reply #18 on: April 20, 2013, 12:40:09 pm »
I can't see any 0x1 0x4 and other flags. A table from wiki differs from original charsections.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [QUESTION] How to enable all skins for players?
« Reply #19 on: April 20, 2013, 06:34:36 pm »
Quote from: "fearless_wind"
I can't see any 0x1 0x4 and other flags. A table from wiki differs from original charsections.
Because fuck logic. Sorry, but this took me barely minutes to look proper hex to decimal up.

Code: [Select]
(DEC) 17 = (HEX) 0x11[/url] or here

So, following that idea...
0x11 (17)
contains 0x10 (dec 16) and 0x1 (dec 1)
Used by regular skins (prohably both, deathknight and normal ? Not sure)

0x8 (8)
contains 0x8 (dec 8)
Used by monsters/npcs only. Not playable by players.

0x5 (5)
contains 0x4 (dec 4) and 0x1 (dec 1)
Used by deathknights only, but playable

0x1 (1)
contains 0x1 (dec 1)
Playable.


Proven.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

flagg78

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Re: [QUESTION] How to enable all skins for players?
« Reply #20 on: April 21, 2013, 05:17:26 am »
oh cool! i didnt know they combined like that. should have cause it makes sense. so if i want to use the same set of skins for deathknight and regular would it be 0x15 or just 0x1? Thanks!
fearless_wind upload your dbc file so we can look at it..lets get this party started! u r using wotlk right?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [QUESTION] How to enable all skins for players?
« Reply #21 on: April 21, 2013, 04:39:30 pm »
Quote from: "flagg78"
oh cool! i didnt know they combined like that. should have cause it makes sense. so if i want to use the same set of skins for deathknight and regular would it be 0x15 or just 0x1? Thanks!
fearless_wind upload your dbc file so we can look at it..lets get this party started! u r using wotlk right?
0x1 is playable for all. 0x4 is DK only. I assume that 0x10 is making it available for npcs as well, but that's a wild guess.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »