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Featured => Noggit => Topic started by: sevi on January 12, 2014, 11:29:36 am
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Hello,
since some time i have the problem that on my own map many objects on the same place are spawned. so was an the same place over 100 trees. thereby are ingame big lags (low fps).
When i will delete the objects with noggit, save the map and will loggin ingame i will become sometimes this wowerror:
ERROR #132 (0x85100084) Fatal Exception
Program: F:World of Warcraft 3.3.5aWoW.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:007B31F8
The instruction at "0x007B31F8" referenced memory at "0x00000010".
The memory could not be "read".
I think this wow errors comes from failed save m2 on the adt or its what another?
Noggit can load the map without errors. But i found not another way as delete all modified adts and begun from new. This is very annoying work and the map design comes not forward.
Some here any idea as i can delete the too many objects? (m2)
thanks for replys.
greet sevi
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You can delete them using tools fileinfo and loadinfo. This bug won't appear anymore if you stop using Noggit SDL 1.3. You can use SDL 1.2 or CI 81.
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I use the noggit version 3.166
mhm I extract the m2 /wmo list with fileinfo.exe and delete the double m2s on the same place. Than i load the txt file with loadinfo.exe into the adt and put the adt to my patch.
But when the loading screen almost finished, than i become the wow error like the in my first post.
what can i does?
thanks for your help.
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Load in an empty list and see if it is the modle list. Then add models pice by pice again.
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i tried difficulty ways but his not working. I add a empty fileinfo.txt into mqp and looked ingame - wow error. I add 2 moddels with fileinfo.txt - wow error. I delete all m2 from the adt in noggit - but with fileinfo was there over 100 m2 on the adt but this m2 i don't see in noggi. But with this - wow error.
so i looked around on my harddisk and found an older patch version with the adts without big chances. so is used now this.
thanks for your help :)