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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: Namok on November 14, 2015, 04:20:02 pm

Title: Issue with model
Post by: Namok on November 14, 2015, 04:20:02 pm
HI guys, today I've an issue with my goblin converted model, things work perfectly, hair, skin, but the nose the ears, don't show up and facial type/facial features don't exist.
Here is the screen
(http://image.noelshack.com/minis/2015/46/1447514092-goberror.png) (http://www.noelshack.com/2015-46-1447514092-goberror.png)

I edited the following DBC :

-CharacterFacialHairStyles
-CharHairGeosets
-CharSections

I don't know what I did wrong so I join you the link where you'll be able to find the converted model :
 and also the requiered DBC : https://www.dropbox.com/s/hpw2vekozhzcm ... A.MPQ?dl=0 (https://www.dropbox.com/s/hpw2vekozhzcmrk/patch-A.MPQ?dl=0" onclick="window.open(this.href);return false;)
NOTE : I work on Wow 2.4.3.
Thank for reading :)

Namok
Title: Re: Issue with model
Post by: spiderwaseem on November 15, 2015, 11:55:50 pm
I can't tell you how many times I faced this issue over the years...
I always forget to edit a DBC file or two. I think you did the same.

You would need to edit all of the following:
CharacterFacialHairStyles.dbc
CharHairGeosets.dbc
CharHairTextures.dbc
CharSections.dbc

And, I believe that's it.

Hope this helps.
Title: Re: Issue with model
Post by: stan84 on November 16, 2015, 06:56:47 am
Good job Namok
also look at animations #73 and 79 (Shield block) it looks bugged.
By the way how did you convert it successfully ?
Models done by Spik's tool crashes the client almost all times.
Title: Re: Issue with model
Post by: stan84 on November 30, 2015, 10:39:28 am
Hi there
I have done some test with your model. It look's like problem with geosets. As you can see on screenshot the NPC's shows properly - have ears noses, also in MDLvis everything looks ok. Maybe Mesh part ID is not propper in that file, maybe cata and TBC models differs it that part ? Need to compare other tbc char model with this goblin one.

I must withdraw my previous judgment , however, this is the fault of incorrect data in dbc files, the next screens proves that. In character creation screen- shape is changing (ears, hairs etc), but it chosing wrong texture and sometimes crashes wow.exe. Also ingame geometry looks ok, instead of textures.
Title: Re: Issue with model
Post by: Namok on November 30, 2015, 11:50:23 am
Hi, nice job indeed when I opened in MDLvis everything show up perfectly, about mesh part I guess I made a mistake in this DBC : http://www.pxr.dk/wowdev/wiki/index.php ... eosets.dbc (http://www.pxr.dk/wowdev/wiki/index.php?title=CharHairGeosets.dbc" onclick="window.open(this.href);return false;) as said previosly.
About the textures : I had the same issue with the HD tauren model, everything was okay in Wowmodelviewer but ingame or in the char create section it was clearly messed up.
Also an other question : did you succeded to manage the facial features ?
Title: Re: Issue with model
Post by: stan84 on November 30, 2015, 02:18:28 pm
Quote from: "Namok"
Hi, nice job indeed when I opened in MDLvis everything show up perfectly, about mesh part I guess I made a mistake in this DBC : http://www.pxr.dk/wowdev/wiki/index.php ... eosets.dbc (http://www.pxr.dk/wowdev/wiki/index.php?title=CharHairGeosets.dbc" onclick="window.open(this.href);return false;) as said previosly.
About the textures : I had the same issue with the HD tauren model, everything was okay in Wowmodelviewer but ingame or in the char create section it was clearly messed up.
Also an other question : did you succeded to manage the facial features ?

Nope, still working on it, i'm going to add agian to the oryginal dbc files records for goblin race, very few one ( bout 2-3) to get more control over it.  I will post my progress.