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Wrath of the Lich King Modding => Serverside Modding => Topic started by: Domminust on February 12, 2015, 08:00:48 am

Title: [Solved]Compiling trinitycore on windows?
Post by: Domminust on February 12, 2015, 08:00:48 am
Hai I want to release a beta of my server mainly for any of you guys and my friends. Does anyone have a moment to help me compile trinitycore on my new server host. I've only been using mac and haven't compiled on windows in years.

I'm having issues with boost and I don't know why, i've tried both versions, edited cmake file and edited the system preferences path...

Code: [Select]
CMake Error at cmake/macros/FindBoost.cmake:1115 (message):
  Unable to find the requested Boost libraries.

  Unable to find the Boost header files.  Please set BOOST_ROOT to the root
  directory containing Boost or BOOST_INCLUDEDIR to the directory containing
  Boost's headers.
Call Stack (most recent call first):
  cmake/macros/ConfigureBoost.cmake:28 (find_package)
  CMakeLists.txt:63 (include)



Could someone please add me on skype and help? Skype: Domminust

You could either talk me through it or feel free to login with remote desktop.


ty, hope its ok I post this here.
Title: Re: [Help] Compiling trinitycore on windows?
Post by: Domminust on February 12, 2015, 01:55:19 pm
nevermind I fixed that but I am having some other small problems. If there is anyone I can ask some quick questions please :)
Title: Re: [Help] Compiling trinitycore on windows?
Post by: Petisoo on February 12, 2015, 05:08:17 pm
http://collab.kpsn.org/display/tc/TrinityCore+Home (http://collab.kpsn.org/display/tc/TrinityCore+Home" onclick="window.open(this.href);return false;) -> This totally works. Follow that guide step by step.
Title: Re: [Solved]Compiling trinitycore on windows?
Post by: Domminust on February 12, 2015, 11:30:40 pm
I had been.. Anyways for some reason the host I chose was giving me lots of errors. I got a new better one and everything worked. Woot woot.
Title: Re: [Solved]Compiling trinitycore on windows?
Post by: Ascathos on February 13, 2015, 12:28:23 am
I dare say it was a compiler issue.