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Noggit / Re: [QUESTION] WMO crashe Noggit
« on: February 12, 2014, 11:57:37 pm »
I have found the problem an fix it... this thread can be closed
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Noggit / Re: [QUESTION] WMO crashe Noggit« on: February 12, 2014, 11:57:37 pm »
I have found the problem an fix it... this thread can be closed
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Noggit / Re: [QUESTION] WMO crashe Noggit« on: February 11, 2014, 09:57:30 am »
Ok, I unfortunately do not know where the problem is, not what version of MV exactly I have, so I can not continue my map mounting guidelines ... but unfortunately my English is also not good ... is perhaps also a German could helfeen me, or could someone about the program Teamviwer times look at me where the problem sets and it might fix the would be very fond of you can arrange to meet so when this is done.
Quote Google translater helps me to write this 3
Noggit / Re: [QUESTION] WMO crashe Noggit« on: February 10, 2014, 03:42:45 pm »
My noggit conigs are
Quote #This is a config file template. To use it rename into noggit.conf and set your options i hope this is the right Quote from: "Milly" Edit: Nevermind I can see from the log that you have it entered correctly. Idk about this one D: Sorry but i unterstand what you meen.... =/ my englisch is not so good 4
Noggit / Re: [QUESTION] WMO crashe Noggit« on: February 10, 2014, 02:42:03 pm »
I use the MV from steff, from his tutorials i think i have MV v0.5.087 and Noggit - SDL 1.3 wich version of MV i need for this version of noggit?
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Noggit / [SOLVED] WMO crashe Noggit« on: February 10, 2014, 02:10:29 pm »
Hallo, momentan habe ich leider ein kleines Problem in Noggit, jedesmal wenn ich aus dem MV eine WMO datei in meiner Welt einfügen möchte schliesst es sich einfach ohne fehlermeldung. Ich habe mein Log mal auf Pastebin gepostet, es kann gefunden werden unter:
Hello, currently I have unfortunately a little problem in Noggit, every time I want to insert from the MV a WMO file in my world, it closes easily with no error message. I have my log posted to pastebin times, it can be found at: HEdUFGFT Quote Den Code einfach am ende von Pastebin angeben Naamah 6
Deutsch / Re: 07 - Texturen per Alphaimport/ -export bearbeiten« on: February 09, 2014, 01:53:26 am »
Hallo, ich schon wieder, auch in diesem Tutorial hast du leider etwas aus dem englischen vergessen zu übersetzen das bei mir jedenfalls für stundenlange verzweiflung gesorgt hat.
Bevor ihr das erstemal exportiert, schaut ob das exportformat auf grayscale Image gestellt ist. >> öffnet FuTa >> Einstellung (settings) > Alphamap > Format > Grayscale 7
Deutsch / Re: 10 - Eine neue Karte von Grund auf erstellen« on: February 02, 2014, 11:05:36 am »
Erstmal dake für die Übersetzung, allerdings ist mir aufgefallen das etwas bei dir fehlt und zwar
>> Kopiere die neuen ADT files in deinen Mapfolder: F:WoWModdingProjectsTutorialProjectpatchworldmapstest03 Unter >> Führt nun die fix.bat mittels Doppelklick aus um die Koordinaten aller ADTs auszubessern.
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