Third is, as you might have noticed some of the .wmos don't have there doodads and some do, they are there when I load it in the 010 editor but they aren't showing ingame (yes I did convert them).
I got the .m2 files and .wmo files downported from WOD to WOTLK, just seems to be a couple minor issues I was wondering how to fix.
First at the start of the video on the .m2 with the fire it is shooting out particles of small green boxes, is this cause I don't have a specific texture in the patch or is it something else entirely or how do I fix this ?
Second as you can see on the farmhouse windows, there is a black texture there instead of a window texture, also on a couple of other buildings as well.
In Noggit you can set doodads. Select a wmo and click 0-9, maybe you didn't do that
Quote from: "Kranimal"I got the .m2 files and .wmo files downported from WOD to WOTLK, just seems to be a couple minor issues I was wondering how to fix.Would have been helpful if you would have listed the filenames to the wmos you had issues with since not all of us know each and every wmo's names just by how they look Quote from: "Kranimal"First at the start of the video on the .m2 with the fire it is shooting out particles of small green boxes, is this cause I don't have a specific texture in the patch or is it something else entirely or how do I fix this ?You're just missing a texture, just figure out which m2 doodad that is for the fire effect and get the blp you're missing.Quote from: "Kranimal"Second as you can see on the farmhouse windows, there is a black texture there instead of a window texture, also on a couple of other buildings as well.Seems to be an issue with the blendflags on the Root WMO file, the MOMT to be specific, if You used my wmo conversion method, I'd be very grateful if you could tell me the filenames of these wmos so I could see if it's possible to understand why these black things occur when others layers do not. So far I only have Shattrath(WoD) as my sample, and naturally just having one test sample isn't enough to actually do any R&D.Quote from: "Kranimal"Third is, as you might have noticed some of the .wmos don't have there doodads and some do, they are there when I load it in the 010 editor but they aren't showing ingame (yes I did convert them).In Retail there are many doodads that are spawned in places and on wmos externally(like how we use gm commands to spawn interactable gameobjects like Mining Deposits, Doors, etc) and aren't actually bound to the WMO itself. So if you're comparing to screenshots you've seen in retail, this may be the case. And if it's not too much trouble, could you possibly tell me the name of the last WMO you showed too? it may be similar to the WoD Shattrath WMO's Pink Orb that doesn't show up in LK normally unless you do something idiotic(no bs here).
worldwmodraenorhuman6hu_garrison_magictower_v2.wmo
worldwmodraenorhuman6hu_garrison_townhall_v1.wmo (this one has doodads listed on 010 but none show even after going thru the options in noggit)
worldwmodraenorhuman6hu_garrison_magictower_v3.wmo
Quote from: "Kranimal"worldwmodraenorhuman6hu_garrison_magictower_v3.wmoHere's images of this wmo with all of it's doodads enabled, I'm still doing tests to figure out if it's safe to do this (force spawn) on everything or should it only be done on specific wmos or should it be left to just being done by hand.
That is just awesome, so the reason I am having that black texture on the windows is cause the m2 that is right there (that orange glow ball thing) is causing that black texture in the video? Also the doodads I would have to force spawn correct? no idea how to do that lol.