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Author Topic: [Couple Questions] Vid Inside  (Read 1490 times)

Kranimal

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[Couple Questions] Vid Inside
« on: May 03, 2015, 07:27:00 pm »
I got the .m2 files and .wmo files downported from WOD to WOTLK, just seems to be a couple minor issues I was wondering how to fix.

First at the start of the video on the .m2 with the fire it is shooting out particles of small green boxes, is this cause I don't have a specific texture in the patch or is it something else entirely or how do I fix this :)?

Second as you can see on the farmhouse windows, there is a black texture there instead of a window texture, also on a couple of other buildings as well. Is that an issue with the transparency of the .m2 for the glow effect or is that a texture issue for the windows? This I would like to fix as it look odd for a blackspot on a window lol, just need to know how =D.

Third is, as you might have noticed some of the .wmos don't have there doodads and some do, they are there when I load it in the 010 editor but they aren't showing ingame (yes I did convert them). This is the last Issue I am trying to fix atm, Any help would be greatly appreciated =D

[media:4cjlg6w6]https://www.youtube.com/watch?v=HmBOA3d_GGI&feature=youtu.be[/media:4cjlg6w6]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vatoto

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Re: [Couple Questions] Vid Inside
« Reply #1 on: May 03, 2015, 07:51:24 pm »
Quote
Third is, as you might have noticed some of the .wmos don't have there doodads and some do, they are there when I load it in the 010 editor but they aren't showing ingame (yes I did convert them).

In Noggit you can set doodads. Select a wmo and click 0-9, maybe you didn't do that
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [Couple Questions] Vid Inside
« Reply #2 on: May 04, 2015, 02:04:05 am »
Quote from: "Kranimal"
I got the .m2 files and .wmo files downported from WOD to WOTLK, just seems to be a couple minor issues I was wondering how to fix.
Would have been helpful if you would have listed the filenames to the wmos you had issues with since not all of us know each and every wmo's names just by how they look :D

Quote from: "Kranimal"
First at the start of the video on the .m2 with the fire it is shooting out particles of small green boxes, is this cause I don't have a specific texture in the patch or is it something else entirely or how do I fix this :)?
You're just missing a texture, just figure out which m2 doodad that is for the fire effect and get the blp you're missing.

Quote from: "Kranimal"
Second as you can see on the farmhouse windows, there is a black texture there instead of a window texture, also on a couple of other buildings as well.
Seems to be an issue with the blendflags  on the Root WMO file, the MOMT to be specific, if You used my wmo conversion method, I'd be very grateful if you could tell me the filenames of these wmos so I could see if it's possible to understand why these black things occur when others layers do not.  So far I only have Shattrath(WoD) as my sample, and naturally just having one test sample isn't enough to actually do any R&D.

Quote from: "Kranimal"
Third is, as you might have noticed some of the .wmos don't have there doodads and some do, they are there when I load it in the 010 editor but they aren't showing ingame (yes I did convert them).
In Retail there are many doodads that are spawned in places and on wmos externally(like how we use gm commands to spawn interactable gameobjects like Mining Deposits, Doors, etc) and aren't actually bound to the WMO itself.  So if you're comparing to screenshots you've seen in retail, this may be the case. And if it's not too much trouble, could you possibly tell me the name of the last WMO you showed too? it may be similar to the WoD Shattrath WMO's Pink Orb that doesn't show up in LK normally unless you do something idiotic(no bs here).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kranimal

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Re: [Couple Questions] Vid Inside
« Reply #3 on: May 04, 2015, 03:02:41 am »
Quote
In Noggit you can set doodads. Select a wmo and click 0-9, maybe you didn't do that

Quote from: "PhilipTNG"
Quote from: "Kranimal"
I got the .m2 files and .wmo files downported from WOD to WOTLK, just seems to be a couple minor issues I was wondering how to fix.
Would have been helpful if you would have listed the filenames to the wmos you had issues with since not all of us know each and every wmo's names just by how they look :D

Quote from: "Kranimal"
First at the start of the video on the .m2 with the fire it is shooting out particles of small green boxes, is this cause I don't have a specific texture in the patch or is it something else entirely or how do I fix this :)?
You're just missing a texture, just figure out which m2 doodad that is for the fire effect and get the blp you're missing.

Quote from: "Kranimal"
Second as you can see on the farmhouse windows, there is a black texture there instead of a window texture, also on a couple of other buildings as well.
Seems to be an issue with the blendflags  on the Root WMO file, the MOMT to be specific, if You used my wmo conversion method, I'd be very grateful if you could tell me the filenames of these wmos so I could see if it's possible to understand why these black things occur when others layers do not.  So far I only have Shattrath(WoD) as my sample, and naturally just having one test sample isn't enough to actually do any R&D.

Quote from: "Kranimal"
Third is, as you might have noticed some of the .wmos don't have there doodads and some do, they are there when I load it in the 010 editor but they aren't showing ingame (yes I did convert them).
In Retail there are many doodads that are spawned in places and on wmos externally(like how we use gm commands to spawn interactable gameobjects like Mining Deposits, Doors, etc) and aren't actually bound to the WMO itself.  So if you're comparing to screenshots you've seen in retail, this may be the case. And if it's not too much trouble, could you possibly tell me the name of the last WMO you showed too? it may be similar to the WoD Shattrath WMO's Pink Orb that doesn't show up in LK normally unless you do something idiotic(no bs here).

Thanks for that 1-0 piece of info, never knew that and that worked for most of them, the set setups seem kinda odd on some but thats ok, I have nothing against doing it manually :).

For the missing .blp, I probably just need to update my listfile, or find an updated one as I don't know how to update it yet.

Yeah for all the conversions, I used your scripts in batch and as you saw in the video, worked like a charm :). Just some tiny hickups or things that are unavoidable. I will list the .wmo files that I know of, there do seem to be a couple that still don't have the doodads spawning correctly or at all and I will list them here as well. These are just the ones that I know of.

worldwmodraenorhuman6hu_garrison_magictower_v2.wmo
worldwmodraenorhuman6hu_garrison_magictower_v3.wmo
worldwmodraenorhuman6hu_garrison_townhall_v1.wmo (this one has doodads listed on 010 but none show even after going thru the options in noggit)

Thats all I really have atm, haven't really been thru the other stuff just yet to be able to tell you what I may have found :).

worldwmodungeongreatwallsectionpa_greatwall_northspan_01.wmo
worldwmodungeoneasttemplepa_easttemplewall_01.wmo

The 2 above crash the game but not noggit, not sure why though.

Again thanks for everything, those converters are one of the coolest things I have seen/used  =D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [Couple Questions] Vid Inside
« Reply #4 on: May 04, 2015, 07:29:35 am »
Quote from: "Kranimal"
worldwmodraenorhuman6hu_garrison_magictower_v2.wmo
Still trying to figure out if there's a way to automate the images below without causing massive crashing lol. Here's how the 6hu_garrison_magictower_v2 WMO looks like with most of the doodads turned on:






Edit:
figured out why i'm crashing, one of the doodads wasn't converted properly..... fun... XD

Edit 2:
here's all the doodads enabled, it was the two Hanging lamps that were causing me to crash when i tried to enable them.....I had to change the way how the particle worked because by default it looked really fugly XD... anyway I like the look

« Last Edit: May 04, 2015, 09:02:00 am by Admin »

PhilipTNG

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Re: [Couple Questions] Vid Inside
« Reply #5 on: May 04, 2015, 08:26:45 am »
Quote from: "Kranimal"
worldwmodraenorhuman6hu_garrison_townhall_v1.wmo (this one has doodads listed on 010 but none show even after going thru the options in noggit)
Nothing I can do with the townhall, it doesn't have any doodads on it.  It has a Doodad set to put doodads on it, however by default it posses nothing.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [Couple Questions] Vid Inside
« Reply #6 on: May 04, 2015, 08:32:52 am »
Quote from: "Kranimal"
worldwmodraenorhuman6hu_garrison_magictower_v3.wmo
Here's images of this wmo with all of it's doodads enabled, I'm still doing tests to figure out if it's safe to do this (force spawn) on everything or should it only be done on specific wmos or should it be left to just being done by hand.





« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kranimal

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Re: [Couple Questions] Vid Inside
« Reply #7 on: May 04, 2015, 10:53:18 am »
Quote from: "PhilipTNG"
Quote from: "Kranimal"
worldwmodraenorhuman6hu_garrison_magictower_v3.wmo
Here's images of this wmo with all of it's doodads enabled, I'm still doing tests to figure out if it's safe to do this (force spawn) on everything or should it only be done on specific wmos or should it be left to just being done by hand.






That is just awesome, so the reason I am having that black texture on the windows is cause the m2 that is right there (that orange glow ball thing) is causing that black texture in the video? Also the doodads I would have to force spawn correct? no idea how to do that lol.

The editedCataToLkM2 did crash once when I was using it in the batch script, I just hit the X and it moved onto the next .m2 but only 1 time. Think it had something to do with a file in ZG not sure which one though
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [Couple Questions] Vid Inside
« Reply #8 on: May 04, 2015, 11:05:34 pm »
Quote from: "Kranimal"
That is just awesome, so the reason I am having that black texture on the windows is cause the m2 that is right there (that orange glow ball thing) is causing that black texture in the video? Also the doodads I would have to force spawn correct? no idea how to do that lol.
Sent you a PM, thanks :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »