This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [SOLVED]How does Feral Spirit work?  (Read 732 times)

GanjaNoodle

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 10
    • View Profile
[SOLVED]How does Feral Spirit work?
« on: May 17, 2015, 06:01:06 am »
I'm trying to change the wolf model of Feral Spirit  but how do visuals work with creature models? For normal spells the procedure would be Spell > SpellVisual > SpellVisualKit > SpellVisualEffectName this does not seem the case for creature summons since it's referred with CreatureDisplayInfo (I guess?). It's not scripted either in spell_shaman.cpp So.. could anyone explain how this works?

Btw, I don't want to swap the model in any way, just edit it's reference. :P

I can't post links yet sadly but the spell ID is 51533.
« Last Edit: May 17, 2015, 10:19:41 pm by Admin »

kojak488

  • Registred Member
  • Creator of Worlds
  • *****
  • Posts: 351
    • View Profile
Re: How does Feral Spirit work?
« Reply #1 on: May 17, 2015, 02:59:06 pm »
Summon spells reference the creature_template entry via columns 110, 11, and 112 (when using zero based).  So Feral Spirits column 110 references 28,635.  If you look up entry 28,635 in creature_template then you'll notice it's the Feral Spirits entry.

What to do from there should be obvious.

As an aside, eat that high horse you rode in on, schlumpf.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

GanjaNoodle

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 10
    • View Profile
Re: How does Feral Spirit work?
« Reply #2 on: May 17, 2015, 05:46:30 pm »
Quote from: "kojak488"
Summon spells reference the creature_template entry via columns 110, 11, and 112 (when using zero based).  So Feral Spirits column 110 references 28,635.  If you look up entry 28,635 in creature_template then you'll notice it's the Feral Spirits entry.

What to do from there should be obvious.

As an aside, eat that high horse you rode in on, schlumpf.

Awesome, got it to work. Thanks man :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »