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Author Topic: [SOLVED] Noggit duplicating models (wmo and m2)  (Read 1731 times)

Reijis

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[SOLVED] Noggit duplicating models (wmo and m2)
« on: July 27, 2015, 11:27:21 pm »
Hello, I tried searching, I havent found anyone addressing the issue, sorry if I missed it.

I'm working on a project in noggit, and I test the maps ingame every 2 days of work or so, and I noticed that there were some spots in the map that had a huge decrease in FPS, I wondered why, my PC is not obsolete or anything and WoW is an old game.

So I went back on noggit and found out that many models/objects were duplicating multiple times, I think it's linked with the saving process somehow; some objects had more than 30 duplicates, some less and the ones with less were the newer ones.

It wouldn't be a big problem If the project was smaller and I didn't have to save so often and then get back into working with it another day, I mean, If I could do everything in one sitting there would be no problem. But I often stay even less than one hour working on the map and then after some time I'll go back into it. Which means I always have to check if the objects have duplicated.

It also seems random which objects duplicate, most wmo's do (like caves and big buildings) many trees do, but I can't confirm which do and which do not.

I'll list a few that I noticed kept duplicating, but I don't really remember the name of them all so I'll just describe them:
Dwarven Eagle tower
Human crypts
Many marsh trees
Most caves (I used the ones in borean tundra)

Thanks in advance.
« Last Edit: August 01, 2015, 02:07:55 am by Admin »

Reijis

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Re: [QUESTION] Noggit duplicating models (wmo and m2)
« Reply #1 on: July 30, 2015, 07:28:53 pm »
bump of hope?  :?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Nekatus

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Re: [QUESTION] Noggit duplicating models (wmo and m2)
« Reply #2 on: July 30, 2015, 08:40:45 pm »
I had the same problem a few years ago. But i dont know how i fixed it. What version of noggit do u use?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [QUESTION] Noggit duplicating models (wmo and m2)
« Reply #3 on: July 30, 2015, 08:44:34 pm »
Get latest Noggit and run cleaning.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Reijis

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Re: [QUESTION] Noggit duplicating models (wmo and m2)
« Reply #4 on: July 31, 2015, 01:25:03 am »
Quote from: "Nekatus"
I had the same problem a few years ago. But i dont know how i fixed it. What version of noggit do u use?
I was using 3.0.15, I also have 3.0.22 but for some reason I wasn't using it.
After using it again, i remember why I didn't use it. It keeps crashing at random, after like 10 minutes.
Is there a newer noggit version?

Quote from: "Skarn"
Get latest Noggit and run cleaning.
What do you mean with run cleaning?

Also unrelated with this issue but I would really appreciate if you know how to fix this, I noticed there is a button ''last m2 from modelviewer'', I tried setting up the config but it just doesn't work and I have to import them by copying from the log, which is really annoying.

this is the modelviewer part in the config:
#Set this to the file where you will import models from (the model viewer log for example :) )
ImportFile  =  C:UsersUserDesktopWoWModdingToolsWoWModelViewer7userSettings
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] Noggit duplicating models (wmo and m2)
« Reply #5 on: July 31, 2015, 09:18:08 am »
Noggit 1.4 has a clear duplicate models option in the Actions menu.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Reijis

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Re: [QUESTION] Noggit duplicating models (wmo and m2)
« Reply #6 on: August 01, 2015, 02:07:39 am »
Quote from: "Steff"
Noggit 1.4 has a clear duplicate models option in the Actions menu.

Thanks;

[SOLVED]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »