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Featured => Noggit => Topic started by: Dracbane on May 19, 2013, 08:39:04 pm

Title: [QUESTION] ADT edit won't show in game.
Post by: Dracbane on May 19, 2013, 08:39:04 pm
So, after figuring out how to edit the area around black temple and not have the camera bug out on the area I have ran into a single issue with a single ADT.  It is the 30_38 tile which contains the ramps that lead the the upper terraces of the Black Temple.

This is part of the tile that I am trying to edit.  I am just trying to remove the 4 banners and build a small camp at the top of the ramp on the other side. The edits show up in noggit, but not in game after I drop it in my patch.
Title: Re: [QUESTION] ADT edit won't show in game.
Post by: Steff on May 19, 2013, 10:47:24 pm
Have you packed an MPQ with right folder structure and put it into your test client?
Show Patch opend and all nodes expanded in MPQEdit.
Title: Re: [QUESTION] ADT edit won't show in game.
Post by: Dracbane on May 20, 2013, 03:58:26 am
Yeah its going in the same folder/patch as all the other BT area edits and they all work fine.  It is just this single ADT out of the bunch won't seem to take the edits.   I have even deleted the ADT from both the world folder and patch and started over again with the edits on it.  The only difference with this ADT is it has some of the green lava on a huge portion of it.  Again, the ADT tile is 30_38 according to Noggit.
Title: Re: [QUESTION] ADT edit won't show in game.
Post by: Dracbane on May 23, 2013, 11:23:58 pm
Still have not gotten this issue resolved.  

ALSO, I can't seem to get copywater to work at all.  It crashes no matter what I do when I try to import the mh20 file into the new adt. I will attach the log for that shortly.  AllWater would work but the Green Lava used in SMV is not in the LK version. Going to see about the BC version, but I think that will make the client crash if I use it on 3.3.5a files.
Title: Re: [QUESTION] ADT edit won't show in game.
Post by: Jøk3r on May 24, 2013, 12:33:12 am
Don't know if this even matter but after you have deleted/placed your models try to set the brush speed of the raise / lower tool to the lowest and paint over that adt. Than save and test it.
Title: Re: [QUESTION] ADT edit won't show in game.
Post by: Steff on May 24, 2013, 06:50:44 am
Try to make two patches.  Add the world folder. To data/patch-4.mpq