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Wrath of the Lich King Modding => Miscellaneous => Topic started by: Big Bad Bot on September 17, 2015, 02:10:47 am

Title: Addon included in MPQ?
Post by: Big Bad Bot on September 17, 2015, 02:10:47 am
Hello again to everyone. I found an addon that I want to make included in a patch and force the users to have it activated. There's a way to integrate that bunch of folders, LUA and XML files in a MPQ?
Title: Re: Addon included in MPQ?
Post by: Chase on September 17, 2015, 04:12:27 am
I haven't tried putting an addon right into the Interface Addons folder inside a patch, but if that doesn't work you can make FrameXML.toc load a custom lua file.
Title: Re: Addon included in MPQ?
Post by: Rangorn on September 17, 2015, 04:16:24 am
You can try this method : viewtopic.php?f=61&t=7495 (http://modcraft.io/viewtopic.php?f=61&t=7495" onclick="window.open(this.href);return false;)
you put the cfg config dbc and your addon in the same mpq

if the player don't have the patch, he can't connecct.
Title: Re: Addon included in MPQ?
Post by: Nupper on September 17, 2015, 12:32:20 pm
Quote from: "Big Bad Bot"
Hello again to everyone. I found an addon that I want to make included in a patch and force the users to have it activated. There's a way to integrate that bunch of folders, LUA and XML files in a MPQ?
I had put addons into MPQ some do tend to Work :)