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Community => Random => Topic started by: Nekatus on February 22, 2014, 02:48:19 pm
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Hello Modcraft,
i have a question to all of you.
I want to know which expansion is the most popular.
I mean whats your favourite style in:
- armor
- world
- NPCs
?
Classic, BC, Wotlk, Cata or Mop?
Thanks for reading
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The Burning Crusade.
Was simply awesome. The fact that we could see the difference between the Vanilla content and the TBC content was something that kept us, the players, playing.
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I like vanilla as it is a lot more traditional and normal looking.
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My favorite expansion of Level Design is ofcourse Mists of Pandaria, the scalable environment textures and all the HQ-Content is simply amazing, but for means of gameplay I prefered Vanilla and TBC when Group Quests was actually Group Quests and 40 man raids, ment 40 man. Creature and Character Model is Cataclysm, couse I simply think they brought alot more interesting creatures into the game.
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I am in love with TBC gear. But I guess the most popular X-Pac around is WOTLK, most of people who play on private servers play 3.3.5a.
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Cata and MoP have the best level design and questing. TBC has the best PvE. And WotLK has the best lore :)
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Vanilla. Although I am torn between pre-BWL or post-BWL.
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I personally love the aesthetic and design philosophy behind the pre-WotLK versions. It felt like the game was still firmly rooted in the traditional 'Warcraft' appearance (WC III). They began to add HD textures and shadow effects in WotLK - I loved WotLK for everything else it offered, but I felt that the graphics began to detract from the original Warcraft appeal. Nevertheless, this is nothing compared to the lore and zones in WotLK. Northrend has to be one of my favourite zones simply because of how it was designed, the story behind it, and the questlines there.
I enjoyed every expansion before Cataclysm in their own way. For example, Vanilla was challenging and had a great aesthetic and gameplay appeal. You were endowed with a real sense of 'achievement' when you leveled up or did a certain quest, because the gameplay was challenging yet enjoyable all at the same time.
Cataclysm introduced a lot of interesting technical developments, such as quest phasing and advanced graphics. However, the game became adulterated for younger players who were not geared to the kind of difficult content that was seen in Classic and TBC. I felt the game, its' story and its' gameplay, became dumbed-down and childish and most importantly began to detract from the original 'Warcraft' aesthetic and design. Although, saying this, I can't argue that Cata and MoP look terrible at all. They look brilliant, and the level design is brilliant - but it doesn't look 'Warcraft'. The only thing I really enjoy about Cataclysm is the fact that they (finally) added foxes as creatures.. and Gil'neas.
The latter of days of WotLK seemed like a huge let-down for me. The 'achievement' system and 'advanced' LFG system was enough to grind my gears when WotLK initially released, but when FotLK came out I felt like Blizzard had become a little out-of-touch.. or maybe, I became out of touch with the direction they were headed in. The Lich King's death was, imo, a terrible climax to a brilliant story. It would of been so much better if they had done more with FotLK - for example, an AQ-like event at the gates of Icecrown Citadel, where you must gather resources and whatnot in order to aid the Ashen Verdict in breaking down the door into the citadel. After all, Warcraft players had been waiting since 2003 to destroy the Lich King. It could've been much more than dungeons and dailies. I think the same can be said, in part, for the Black Temple. At least Sunwell Plateau had some kind of opening event.
For these reasons, I'd have to say Vanilla is my favourite expansion in terms of aesthetic and gameplay, followed closely by TBC in gameplay and WotLK in aesthetic and I guess in lore too. Cataclysm and onwards may have looked great and made the game much more accessible, but I feel that they soiled it. /rantover
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Well said amberwell. Well said.
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Well said amberwell. Well said.
Aside from considering Northrend a zone. It's a continent, not a zone.
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Well said amberwell. Well said.
Aside from considering Northrend a zone. It's a continent, not a zone.
Except that Northrend is a zone by definition...
zone, noun
an area or stretch of land having a particular characteristic, purpose, or use, or subject to particular restrictions.
Lorewise, yeah, you can say it's a continent. That doesn't mean it can't be loosely referred to as a zone. And especially in-game, since realistically continents don't exist in WoW. They're all small islands. Though either way you look at it, it was kinda pointless and disrespectful to criticize someone's post due to vocabulary.
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I got into wow From BC i used To farm shit on my dads Warlock He used to raid and He paid me gold to farm for him. Then in the start of Wrath i Brought wrath when i was 8... And I used to raid And do bgs.
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If anyone want's to know anything about live I know most of the stuff Like zone names... And How most spells work. So if you're making a mop server i can tell you exactly how its ment to feel
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all of them but the best was wrath and then bc
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My fav was TBC then vanilla.
My favorite dungeon was always vanilla scarlet monastery and after that kara.
SM had this super cool event at the cathedral end and seeing both as children playing this scene in the caverns of time was priceless! Kara was super fun because it had so many different things in it. :)
The coolest new stuff was flying (druid flight form was so great) and the awesomely torn apart Outland. And I love Illidan. :D A shame he had to die though. :/
I kinda liked cata for the whole cataclysm part and the new terrain phasing, but after tbc I lost touch with the game so I never really played it much.
Based on armor... I think either Vanilla or TBC too. I really liked the death and cold themed wrath stuff, but it was a little too much. And maybe tier sets lost it's epicnes when everybody had one. Loved the Shaman set with wolf heads and the druid sets with antlers, and of course the warlock head on spikes set. xD
Oh before I forget. The coolest item in the whole game was vanilla. This super cool hat you get in tanaris with... 23 intelligence or something like that. The one that covered your eyes and made you look totally badass. xD Wore it with all my characters regardless of class. :D
NPC-wise... Well they obviously look better in mop/cata than in tbc/vanilla... And I liked the hair styling stuff in wrath and most new haircuts npcs and players could get that way. But I never really cared for how they look. Lore-wise people felt more grounded and believable at the beginning. Ok in TBC a bunch of the best and strongest stormed Outland... So it kinda explains why all people there are tough guys... But I liked the game more when not the whole universe was at stake. xD Later it felt like you were a super hero who killed like every major threat to the whole world. I liked mobs like van cleef or hogger more than arthas or deathwing.
Yeah... sorry for the wall of text, memories took over. :)
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Well said amberwell. Well said.
Aside from considering Northrend a zone. It's a continent, not a zone.
Except that Northrend is a zone by definition...
zone, noun
an area or stretch of land having a particular characteristic, purpose, or use, or subject to particular restrictions.
Lorewise, yeah, you can say it's a continent. That doesn't mean it can't be loosely referred to as a zone. And especially in-game, since realistically continents don't exist in WoW. They're all small islands. Though either way you look at it, it was kinda pointless and disrespectful to criticize someone's post due to vocabulary.
I'll excuse and look past the more than twenty reasons that definition doesn't define Northrend as a zone because WOW considers it a continent, not a zone. And it was criticizing Genesis, not whoever called Northrend a zone.
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I'll excuse and look past the more than twenty reasons that definition doesn't define Northrend as a zone because WOW considers it a continent, not a zone. And it was criticizing Genesis, not whoever called Northrend a zone.
Really? I would love to see your "more than 20" reasons. Send me a PM.
Though it's curious how there isn't even 20 words in that definition...
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i got 2 Fully paid accounts of warcraft so 2 chances to get into WoD beta
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I'll excuse and look past the more than twenty reasons that definition doesn't define Northrend as a zone because WOW considers it a continent, not a zone. And it was criticizing Genesis, not whoever called Northrend a zone.
Tip: If you know what someone means or is referring to then there is little point in criticising them. The same would apply for crticising someone who informally replied to an informal post. Sure, the post wasn't neccessarily 'well said'. However, it was an informal post. It doesn't need to be well written in order to convey its' message.
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In terms of adventure, I'd go for vanilla. It was a new world to explore, I didn't know shit about the classes, didn't know that questing was the best way of levelling. I had great fun running to blackrock mountain as a level 8, dying multiple times on the way but I just loved the atmosphere.
In terms of gameplay, balance and raiding I'd probably go for TBC or WotLK. TBC fixed a lot of the many shitty things of vanilla. Mainly the viability of certain class specializations (Prot paladin, ret paladin for example). Though it further improved in WotLK. Raiding became great in Karazhan, anyone who says any of the vanilla raids were great is an idiot. At the time they felt epic, but the fights were incredibly simple with a few exceptions. In WotLK Ulduar set a new era for raiding, the hardmodes were great fun. Sadly the way to activate them did not set a bar as how to do it as of TotGC. Raids have been going up in terms of quality of fights, they do not always feel epic but most fights definitly seem to be an improvement of quality (not necessary of difficulty). Zones in TBC had a magic feel to them, WotLK felt great when sailing into Howling Fjord and Wintergrasp was nice change aswell.
After TBC/WotLK raiding improved, the rest not so much. Questing has more story to it, granted. But it feels more lineair and forced. I loved the addition of the Brawler's guild in MoP, as one of the first on realm to reach rank 8 and 10 respectively. But sadly it can be easily outgeared. I hate challenge mode dungeons, they're not really challenging. It's more of "Smart-use-of-game-mechanics-to-beat-the-timer"-dungeons. The fights are still easy, just the thrash poses a challenge to beat the fucking timer.
The only reason I still play retail is because of my guild. We've been together since vanilla and a lot of the members of that time still play and we have regular guild meetings/BBQs.
Just my 2 cents.