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Content creation => Modelling and Animation => Topic started by: Yuritsuki on May 23, 2014, 11:04:31 am

Title: Mount problem
Post by: Yuritsuki on May 23, 2014, 11:04:31 am
I replaced gnomes with blood elves. Almost all mounts are ok except the alliance bike. Also I converted some mounts from mop but creatures with mounts have the same problem
Is there a way to fix it?

(http://i.imgur.com/oS8P9W8.jpg)
Title: Re: Mount problem
Post by: Alastor on May 23, 2014, 02:35:30 pm
try to have a look on this mount in 010 and Set animation for sitting :?
Title: Re: Mount problem
Post by: Yuritsuki on May 23, 2014, 04:50:32 pm
For what reason? I didn't change this mount.  Other races are working well.
Title: Re: Mount problem
Post by: Alastor on May 23, 2014, 07:48:30 pm
because gnomes aren't belfs ?
this looks like they both dont have same anims  .... i dont know

did you changed path to model data or swamped all textures and models ? for dat race
Title: Re: Mount problem
Post by: Yuritsuki on May 24, 2014, 12:08:53 am
I just changed model, anims, textures with belf's ones.
Title: Re: Mount problem
Post by: PhilipTNG on May 24, 2014, 02:06:35 am
Unlike the normal Mounting Animation(it technically is an animation) where the animation defaulted tot he M2 file without the need of ANIM Files.. The Mounting Animation is a custom animation that is read off of the ANIM Files, so if you are missing some ANIM files or don't have any at all, that's the issue.

Or if the ANIM Files you have on the New file did not belong to the original that you may have used before the mod, that's also where the issue may lie.
Title: Re: Mount problem
Post by: Alastor on May 24, 2014, 04:39:48 pm
Yup Anthony is Right in this
ANIM Files are for Triggered Animations like stand/dance/fly/mount
if you transfered them wrong that could be reason