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Content creation => Modelling and Animation => Topic started by: Ohai on January 21, 2015, 10:21:41 am

Title: [SOLVED] Blender object black
Post by: Ohai on January 21, 2015, 10:21:41 am
Hello quick question, I googled didnt really find anything tried this tut what he said about UV, textures but nothing http://blenderartists.org/forum/showthr ... ith-Cycles (http://blenderartists.org/forum/showthread.php?244694-Quick-tutorial-How-to-export-World-of-Warcraft-assets-to-render-with-Cycles" onclick="window.open(this.href);return false;)
I exported an OBJ with Machinima and its black, I switch textured in viewport shading, rendered, still black. I dont understand its reading the file path here on the right
(http://i.imgur.com/sgfpvmD.jpg?1) (http://imgur.com/sgfpvmD)

I tried cycles render, Recalculate Normals same
Title: [SOLVED] Re: [QUESTION] Blender object black
Post by: Ohai on January 22, 2015, 12:05:28 am
I just imported same objects again, did everything remove doubles every layer, recalculate blabla still black and then later I just deleted the default blender lamp layer .. -_- so I guess this solved :b  :roll:
Title: Re: [SOLVED] Blender object black
Post by: Insanity on January 22, 2015, 02:56:34 pm
In Blender is "Shadeless" checked for each Material?  The check box is in the Materials tab, under the Shading section?
Title: Re: [SOLVED] Blender object black
Post by: Ohai on January 23, 2015, 11:27:44 am
I dont know, would be nice if someone made a Blender-WMO tutorial
Title: Re: [SOLVED] Blender object black
Post by: Insanity on January 27, 2015, 05:26:31 pm
Well here is the shadeless box if it helps.

I also have better luck if I have only one material (with one texture) per object.  In my screenshot I have 3 materials (each with one texture assigned) on this object but before I move to export I'll divide this single one into multiples objects based on what textures they are using.