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Content creation => Modelling and Animation => Topic started by: Ohai on February 24, 2015, 01:26:33 pm
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I'm making a custom WMO in blender and I'm wondering how to make those bushy leaves surfaces that have no collision? Like those that trees have, you have collision with the trunk but you pass thru branches with leaves
So where to enable a visible surface that doesnt have collision?
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hey guyss wassup *unsuspicious bump*
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Hello I'm back and this was the problem I had when I left, cmon someone has to know..
Problem making tree leaves with no collision, I was folloing Met@s tutorial viewtopic.php?f=20&t=8756 (http://modcraft.io/viewtopic.php?f=20&t=8756" onclick="window.open(this.href);return false;)
plz help bump
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Make an M2 tree and follow my tutorial about porting collision.
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But its too huge for a M2 its the modified grizzly hills world tree, guess i could add no collision M2s as bushes, leaves?
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But its too huge for a M2 its the modified grizzly hills world tree, guess i could add no collision M2s as bushes, leaves?
You can just flag those geosets as having no collision. Just take some time to explore how WMOs look like in 010 Editor.
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But its too huge for a M2 its the modified grizzly hills world tree, guess i could add no collision M2s as bushes, leaves?
You can just flag those geosets as having no collision. Just take some time to explore how WMOs look like in 010 Editor.
Yesterday I stumbled upon your tutorial here http://www.model-changing.net/tutorials ... ng-basics/ (http://www.model-changing.net/tutorials/article/48-010-editor-scripting-basics/" onclick="window.open(this.href);return false;) god and this is only basic :?
I was also looking at wowdev.wiki and found that only MOBN chunk is about collision ??
Any(easy) way to manipulate that to disable geoset collision?
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Change flags in mopy chunk per face to disable or enable collision. But I prefer to use happyhacks wmo import-export script for blender to make custom wmos.
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Change flags in mopy chunk per face to disable or enable collision. But I prefer to use happyhacks wmo import-export script for blender to make custom wmos.
Nice thanks Supora, for anyone wondering download these http://www.model-changing.net/files/fil ... ssentials/ (http://www.model-changing.net/files/file/51-010-editor-binary-templates-script-essentials/" onclick="window.open(this.href);return false;) and use wmogroup template and run your sub mesh wmo file on it, then u can start the painful process of changing each traingle /FACE of the layer :shock:
altho not sure about the first 2 my camera does collide :b but flag 0x20 is collision deff
(http://i.imgur.com/rCBTLBf.jpg?1)
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Change flags in mopy chunk per face to disable or enable collision. But I prefer to use happyhacks wmo import-export script for blender to make custom wmos.
Nice thanks Supora, for anyone wondering download these http://www.model-changing.net/files/fil ... ssentials/ (http://www.model-changing.net/files/file/51-010-editor-binary-templates-script-essentials/" onclick="window.open(this.href);return false;) and use wmogroup template and run your sub mesh wmo file on it, then u can start the painful process of changing each traingle /FACE of the layer :shock:
altho not sure about the first 2 my camera does collide :b but flag 0x20 is collision deff
(http://i.imgur.com/rCBTLBf.jpg?1)
and someone add my siginificant discoveries to https://wowdev.wiki/WMO/v17#MOPY_chunk (https://wowdev.wiki/WMO/v17#MOPY_chunk" onclick="window.open(this.href);return false;) :ugeek: :arrow: :idea:
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and someone add my siginificant discoveries to https://wowdev.wiki/WMO/v17#MOPY_chunk (https://wowdev.wiki/WMO/v17#MOPY_chunk" onclick="window.open(this.href);return false;) :ugeek: :arrow: :idea:
Everyone can register and add stuff, so why don't you try yourself?
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and someone add my siginificant discoveries to https://wowdev.wiki/WMO/v17#MOPY_chunk (https://wowdev.wiki/WMO/v17#MOPY_chunk" onclick="window.open(this.href);return false;) :ugeek: :arrow: :idea:
Everyone can register and add stuff, so why don't you try yourself?
I will, but upon further investigation i realized FLAG_NO_COLLISION doesn't have any impact on my submesh
important flags for making it have no collision were FLAG_NO_CAM set from 0 ->1 and FLAG_UNK 0x20 set from 1 ->0
I'll test it out more then add my contribution 8-) :!: