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Content creation => Level Design => Topic started by: Ohai on March 08, 2015, 04:33:41 am
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As the title says I was looking thru Azeroth yesterday and Got an idea about creating mirrors then I realized there arent any mirrors in game atleast I couldnt find anything.
So if anyone knows about mirror like M2s, textures or something please some info
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As far as I'm aware, the water shaders are the only truly reflective portion of WoW.
The effect could be faked. Perhaps look at the model for Deeprun Tram, as they use environment mapping to simulate the reflection on the glass tunnel. I have no first hand experience with utilizing it on a server personally though.
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Yes only water and I noticed it doesnt reflect players just the environment
And if someone was to make a mirror I guess it would be a fixed camera projection thats always aimed towards the player or something like that hmm .p :?:
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in 335 engine isnt any function to handle mirrors
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You could do the old fashioned fake: let there be an invisible wall where the mirror is. Copy _everything_ and place it behind the wall, mirrored. Now, add a server side script that detects all units nearby and duplicates them, mirrored, in the fake world.
It won't be feasible.
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Well thats not bad idea
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You could do the old fashioned fake: let there be an invisible wall where the mirror is. Copy _everything_ and place it behind the wall, mirrored. Now, add a server side script that detects all units nearby and duplicates them, mirrored, in the fake world.
It won't be feasible.
Well i just had an idea to put a mirror maybe, was wondering if there is anything avaliable but nice idea if someones up for that my engineering skills are 11/700 copy pasting google and modcraft for something feasible .b
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And if you don't care about true reflections, you can just make a blue tainted texture with another texture used to give a reflective aspect, like Blizzard did with Uldum mirrors or, If I'm not wrong, barbershop's mirrors.
.. But you can think of numerous other methods to make a mirror trick :
(http://img11.hostingpics.net/pics/768499Mirrortrick.jpg)
=> Here at the middle, you would have a transparent texture with reflects, simulating a mirror material, hiding a reverted screenshot of the room placed in the shape of a cupola (so that you would see something different depending the point of view. )
It's a cheaper version of Schlumpf's idea of copying the whole room (used in Algalon's room, in Ulduar), that can be nice sometimes when you don't have that much space available.
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I'm not sure but the textures in Deepholme seem to reflect the environment. Maybe you could find something interesting there.
Edit: this may be the thing Allifleur is talking about.
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Those are only for terrain, and reflect a prebuilt texture, so no players.