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Content creation => Modelling and Animation => Topic started by: Ohai on February 20, 2016, 03:11:24 am
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Question in the title, whats the verts cap for a geoset(layer in blend)?
so just figured out 30k verts in layer work for mirrormachine 60k dont, happyhacks plugin did covert the 60k layer into a wmo though..
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About 25k per group. If you use MirrorMachine - about 25k per model.
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About 25k per group. If you use MirrorMachine - about 25k per model.
Yea I see now I'll have to split it into layers to continue with mirrormachine, just that the OBJ MTL files later still see it as 1 group same material and texture if i do seperate, have to learn Blender better when i start messing changing materials textures in blender I always get some errors in mirrormachine later. And on the other hand wonder if I should start using happyhacks plugin and just avoid whole manual converting with mirrormachine, but then I have to use PNG textures in the same folder with the WMO?? Is texture adjusting manual with his plugin aswell, do you have to rewrite texture paths and stuff later?