It is unlikely you can fix this by just setting a flag. It likely needs additional code, not just a flag. The WoD+ implementation is at least
C3Vector position, unit_position;
C44Matrix mat;
CGWorldFrame::GetCameraPosition(&position);
v18 = CalculateFacingTo(&position, &unit_position);
C44Matrix::RotateAroundZ(&mat, -v18);
v19 = 0;
CGGameUI::GetSelectionDeadHighlightColor(&v19);
World::ProjectTex2d(&v21, &v19, &mat, 0.5, 0x200122u, 9u, EGxPolygonOffset_1);
so actually calculating facing depending on object position.