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Author Topic: [QUESTION] Need desperate help, my model looks...  (Read 1131 times)

Rentor

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[QUESTION] Need desperate help, my model looks...
« on: September 02, 2014, 08:18:08 pm »
Hello,

I can' manage to implement a model (m2) properly inside wow, please answer my call. Regarding the MPQ, everything is fine since I can view it inside WMV, though at the end my model's faces are all drawn to the middle, messed up.

These are the steps that I've done.

[attachment=2:48ulf2zd]first.png[/attachment:48ulf2zd]

Then I've loaded up the model inside Blender 2.71

[attachment=1:48ulf2zd]second.png[/attachment:48ulf2zd]

After these two exports, I've opened up cmd prompt and wrote the following:

OBJtoM2.exe square2.obj square2 test

And this is the final result of my square...

[attachment=0:48ulf2zd]isthisasquare.png[/attachment:48ulf2zd]

What am I doing wrong?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [QUESTION] Need desperate help, my model looks...
« Reply #1 on: September 02, 2014, 08:43:47 pm »
Object as OBJ groups u have as OBJ Object
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Rentor

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Re: [QUESTION] Need desperate help, my model looks...
« Reply #2 on: September 02, 2014, 08:59:03 pm »
Thanks! I've exported it like you've said, but the result is the same...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [QUESTION] Need desperate help, my model looks...
« Reply #3 on: September 02, 2014, 09:01:37 pm »
add me on skype .... this will be better .

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« Last Edit: December 07, 2014, 08:11:16 pm by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Filipsons

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Re: [QUESTION] Need desperate help, my model looks...
« Reply #4 on: September 02, 2014, 09:49:24 pm »
Save to 3DS, open 3DS, Save as OBJ and transfer to M2
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rentor

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Re: [QUESTION] Need desperate help, my model looks...
« Reply #5 on: September 03, 2014, 12:45:15 am »
I found out the main reason why I can't convert directly from 3DS to M2, and it's because the obj file contains a lot of spaces and # in the lines, though I've tried making a simple model (a square)  within both Blender 2.6 and 2.7 from scratch, and none work after converted to m2. I even tried with Blender 2.49, and I still can't find the answer to why the models look like that.

Is there another way of bringing a model from 3ds (2010) to wow, without using this convertor viewtopic.php?f=59&t=5285

--- Later Edit ---

My models worked the whole time, I realized that after I tested it in Noggit, the problem was that wow model viewer was just stupid.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »