Modcraft - The community dedicated to quality WoW modding!
Content creation => Modelling and Animation => Topic started by: ayahne on October 16, 2013, 11:32:53 pm
-
hello there, is there a way to cut an part of Wmo? for example Cute a Tower from Stormwind.wmo i tried to open stormwind.obj with blender but it's have too large data and cant open this. :< is there any another way to solve this problem? there is alot objects that will be usefull for me from Stormwind that's why i want this.
-
hello there, is there a way to cut an part of Wmo? for example Cute a Tower from Stormwind.wmo i tried to open stormwind.obj with blender but it's have too large data and cant open this. :< is there any another way to solve this problem? there is alot objects that will be usefull for me from Stormwind that's why i want this.
Use Machinima Studio to extract the models. It will seperate them into seperate obj files that are small enough to be able to get inserted into Blender.....Well unless you've used it before and your trial period has ended already then you're kind of out of luck there.
Which stormwind are you trying to pull from? WoTLK?. Cataclysm? MoP?
-
Normal wotlk Stormwind. And i didnt have enught time to solve it by myself i have 2 servers on with i need to
management them that's why i making post there to get quick information about how to do.
-
Normal wotlk Stormwind. And i didnt have enught time to solve it by myself i have 2 servers on with i need to
management them that's why i making post there to get quick information about how to do.
Well I have the Wmo extracted to obj files with Machinima Studio, unlike WoWModelviewer though, it seperates each wmo Group file to a seperate obj file, with that said, Stormwind has 280 group files...... yeah... well if you want to sift through it, here ya go:
http://anthonys-toolbox.org/stormwind_LK_obj.rar (http://anthonys-toolbox.org/stormwind_LK_obj.rar" onclick="window.open(this.href);return false;)
The current version of Blender doesn't have a mass import for obj files but I hear the older ones did so maybe if you are using an older version, you might find openning them easier.
-
You cannot open .obj file in Blender because it has corrupted texture bitmap, Blender can't support it. Try to use MachinimaStudio.
-
I don't know if it's the same in blender but, when I import a .obj file in 3dsmax, before it loads the model, there is a dialog box which shows you all the geosets.
The name is linked to a part of the wmo, for example :
- Geoset_20_XXX corresponds to stormwind_020.wmo
- Geoset_269_XXX corresponds to stomrwind_269.wmo
- etc...
So if you know the parts you want, keep only the wanted Geosets checked.
-
Thanks Guyz for helping me out! SOLVED
(http://imageshack.com/a/img690/9272/p03b.jpg)