Modcraft - The community dedicated to quality WoW modding!

Wrath of the Lich King Modding => Miscellaneous => Topic started by: nrj45 on October 20, 2013, 11:23:09 am

Title: [HELP]Texture mapping
Post by: nrj45 on October 20, 2013, 11:23:09 am
There is a model:
(http://f4.s.qip.ru/7FlHWylr.png)

In a blender displayed texture overlay as needed, but when I convert the model in m2 is all part of the model lies with the same texture, tell me how to do so as it was in the blender?

m2 structure:
(http://f3.s.qip.ru/7FlHWyls.png)

modelviewer:
(http://f3.s.qip.ru/7FlHWylt.png)
Title: Re: [HELP]Texture mapping
Post by: ayahne on October 21, 2013, 07:21:39 am
Try to check up the UV Texture

(http://imageshack.us/a/img198/2292/wjwn.jpg)

(http://imageshack.us/a/img716/3166/tozh.jpg)
Title: Re: [HELP]Texture mapping
Post by: nrj45 on October 21, 2013, 08:23:23 am
Thanks already figured out, now the problem is drugmom, these models are not saved on adt adding a noggit:
viewtopic.php?f=48&t=6454 (http://modcraft.io/viewtopic.php?f=48&t=6454" onclick="window.open(this.href);return false;)