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Which expansion makes the best base for custom projects?

Original WoW
2 (7.7%)
The Burning Crusade
3 (11.5%)
Wrath of the Lich King
17 (65.4%)
Cataclysm
2 (7.7%)
Mists of Pandaria
2 (7.7%)

Total Members Voted: 25

Voting closed: September 17, 2012, 11:21:20 am

Author Topic: Re: Best expansion to start from  (Read 1850 times)

Steff

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Re: Best expansion to start from
« on: September 17, 2012, 11:53:33 am »
Newest client but no wow story.
I always wanted to creat own stuff :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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phucko1

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Re: Best expansion to start from
« Reply #1 on: September 17, 2012, 02:24:59 pm »
For modding Cata and MoP is not even an option. It works in cata but takes unnecessary time.
TBC and WotLK are the best, they're both equal really.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Best expansion to start from
« Reply #2 on: September 17, 2012, 02:29:46 pm »
Currently, the tools sadly base on WotLK, which would make reality needing to base on pre-Cataclysm.
In theory, the best would of course be -- as Stephan said -- the latest client, ergo MoP. Which might be possible in the future.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Best expansion to start from
« Reply #3 on: September 17, 2012, 03:07:21 pm »
Beside the tools the questioon is exist working emus and how stable are they?
What brings me a working MoP patch with my content without an good emu server.
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schlumpf

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Re: Best expansion to start from
« Reply #4 on: September 17, 2012, 03:11:46 pm »
Quote from: "Steff"
What brings me a working MoP patch with my content without an good emu server.
When judging that way, no version is usable. They are all awful and emulation as well as client modding has stopped evolving.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Best expansion to start from
« Reply #5 on: September 17, 2012, 05:47:44 pm »
Quote from: "iindigo"
Wasn't there a major change in how server emulation works in Cata? 4.0.3+ also isn't receptive to model edits without binary patching.
There have been bigger changes, yes.
Model editing MoP was no problem at all in my experience. I was able to add new scene scripts without modifying anything, not even packing MPQs (well, that last one requires a small patch).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »