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Community => Random => Topic started by: ISayonI on January 11, 2014, 11:39:46 am

Title: [QUESTION]: [TRINITY] 3.5.5a: Race Display Character Screen
Post by: ISayonI on January 11, 2014, 11:39:46 am
First of all, I'm new to this community so greetings to you all.

Well, i've ben trying to change the model id of a Troll "ChrRaces.dbc" (for testing only) and it did work.
I have been changing the gluestrings.lua and also succeeded. But now at the "Character Creation Screen" it stil dislays the Troll. I made a custom Patch and placed the .DBC file in the core "My Server". In-Game it works fine its just the Character Creation Screen that seems to bug me. Also how would i change the Name of a race? I wrote something else instead of Troll, but then again the same problem occurs. It does not show up at the Character Selection Screen".

If anyone has this tutorial on this forum or knows how to do it..
Please link me to that tutorial or please explain how to.

Thank you very much.
-ISayonI
Title: Re: [QUESTION]: [TRINITY] 3.5.5a: Race Display Character Scr
Post by: Ascathos on January 13, 2014, 03:29:23 am
Local changes not displaying means that either you have original, non-modified files running (not applying your own changes to your game) or e.g. modified files being overwrited by original.
Title: Re: [QUESTION]: [TRINITY] 3.5.5a: Race Display Character Scr
Post by: Steff on January 13, 2014, 06:24:54 am
Did you made a custom loca patch?
Means patch-enUS-4.MPQ or what ever your local is?

Because many intereface and DBC files get overwritten from local patches.
So Interface and DBCs stuff best always in a local patch!
Title: Re: [QUESTION]: [TRINITY] 3.5.5a: Race Display Character Scr
Post by: ISayonI on January 13, 2014, 08:37:44 pm
Quote from: "Steff"
Did you made a custom loca patch?
Means patch-enUS-4.MPQ or what ever your local is?

Because many intereface and DBC files get overwritten from local patches.
So Interface and DBCs stuff best always in a local patch!

Thank you both, I got it working. For some reason the Gluestring wasn't setup right.